XaiJu
hornyasylum
hornyasylum

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0.10 - Update and News

Hi all!

Firstly I need to apologize for the huge delay on my part. As you know , I am struggling financially so I had to get a 3rd job to make ends meet. Lucky for me this has paid off so I can again work full-time on the game.

0.10 Update was supposed to be a chase scene in the sewers which would had a rewarding scene at the end. However , after playing it and testing it , the sewer scene was very anti-climatic and most importantly...boring.  There was also a big chance that players would had been lost and eventually lose interest and giving up so after lots of consideration I have changed it into the following :

*SPOILERS BELOW*

1. Decreased the sewer chase scene into a simple mini-maze rather than being chased in the sewers

2. Exiting the maze will lead into a drop where when the player falls into , he will "teleport" into an abandoned house where there he will be chased by the Entity. *WARNING* - Jump scare has been added.  The player will need to hide behind objects or run into rooms to avoid being seen by the entity while she patrols the location. The hero's main objective is to view the attic on the top of the house where a scene is taking place. 

3. After escaping from the entity , you can view the scene where the Entity is there to monitor and then later escape again *teleport back* into the Asylum.

The whole idea is to show parts from the Entity's life before going to the Asylum in a memory-view/flashback style (hence the teleport's). If you get caught by the Entity (she see's and/or touch you) you will exit the memory and be brought back to the Asylum so save often

*SPOILERS END*

I will be posting screenshots and more in the next couple of days as I am still testing it at the moment

0.10 should be named 0.11 normally as I have added a new working mechanic along with a big building, the sewers and a new scene along with some optimizations. 

Again I apologize on the delay and I want to thank you all for sticking with me in the hard times.


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