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"Up Next" from Taleworlds in Next Update

Hey Patrons,

I hope you are doing well. I was working on something fun (which I will showcase quite soon), and while I was checking it out, I noticed something in the game files which will likely to come as patch in the future :)

I managed to get it working and visualize it. Since you guys enjoy seeing me tweak the code, I thought you might also find it interesting to see what Taleworlds has been hiding up their sleeves for the next update.

It seems like my Banner Editor inspired Taleworlds to include a similar feature in the game. I would say they were two years behind me, but admittedly, their implementation looks much cleaner.

Basically, they added almost all the features from the Banner Editor mod. Now, you can change the background, add more layers/icons, and edit their colors. It also allows you to change the icons' positions by dragging them and scaling them by dragging the scale pointers.

Here's how it works: when you click on the background, you see only the background types and options to change the color. When you click on a sigil/icon, you can add one based on pre-selected categories of sigils (like Animal, Flora, etc.) and change their color. In the large overlay on the left, you can press and hold to change the banner icon's position and scale it. They've also added a handy copy button for copying the code.

As for the missing parts I noticed, it seems you can't "paste" the code, which is a bit odd, but I'm guessing they will add that feature too. Another missing feature from the mod is the ability to use premade banners. This omission might be fine since it could potentially cause issues on consoles.

Overall I say that this is a really good implementation, and it's way cleaner than my lazy UI hacks. I especially like the feature that they added to the right bottom corner where you can see how your banner looks like in certain different banner visualizations within the game. I think that's a very nice detail too.

While this feature update most certainly makes my mod obsolete and, in a way, makes my work on it redundant, I'm quite happy to see it being added to the base game. This means that everyone, including console players, will have access to this feature. Honestly in a game called Bannerlord, it was kinda weird we didn't have this in the release, but it's better late than never. I hope that Taleworlds does something similar for other features added by modders in the future as well :)

Anyway, that's all I wanted to say, I hope this "hacked preview" to Bannerlord's next update was interesting for you all. I will try to share a small project/test I did (which is unrelated to banners) soon once I have time. It drives me crazy due to the Editor being horrible, but I have something that is short to show at least.


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