Dialogues In Bannerlord
Added 2023-10-15 16:44:53 +0000 UTCHey Patrons,
The last two weeks, I spent time with Baldur's Gate III. Even though I thought turn-based dice roll games were never my thing, I'm really hooked on it. What I noticed in the game is that the skill-based dialogue system is actually a nice touch and brings great dynamicity to the game. So, I thought perhaps adding such variety to Bannerlord would spice things up.
What I had in mind was adding certain dialogue options to specific places based on a character's skill, and reactions from lords/ladies based on that. Like, during a greeting, if your Charm skill is high, you will say something charming like "[CHARM] some charming stuff" and the AI lord will reply accordingly if your skill check is successful.
This will either bring some extra relationship points or decrease relationship. If your companions have good skills in that, they can approve/disapprove of your words as well. In theory, it sounded like a good idea. However, after a little experimentation, I realized that adding such differences is only possible in one or two places, and that's it. For example, this was the system for greeting:

And you see this dialogue only for lords that you meet once; then it uses another dialogue that skips this entirely, so even this effort will be used very rarely. I thought this might be just too much to work on, so I put this idea on ice. But I want to ask, what do you guys think? Do you think this sounds like a good thing to work on? If so, what would be a good way to spice this up?
Let me know either from patrons only channel in Discord or comment here! :)
PS: I'm back on fixing More Raiding mod. I'm adding functionality to attack caravans under black banner without losing relationship with the people or getting into war.