Modding Guide - Let me know your questions
Added 2023-09-16 17:34:37 +0000 UTC
(image generated with SDXL)
Hey folks,
Sorry for the cricket sounds over the last couple of weeks. I was on my personal break with my family, and then I started spending time playing Starfield, which I'm still having a blast with, so I didn't have much time to check on side projects.
During my break, I received a bunch of messages from people asking if I could create a guide on how to create mods with AI and explain my general approach. Hence, I've decided to create such a document/page where I explain what I consider when I'm planning to integrate AI into mods. It will mostly focus on how to use GPT/AI, but even though I've used Inworld in the past, I'm planning to provide an analysis of why I choose Inworld and what are the other options you can consider as well. Also, I will talk about the aspects that are required for games, and for things that don't exist, I will try to explain workarounds. But don't expect a hands-on tutorial because it will be a generic one (because each game has its own modding system in place), but hopefully, it will be useful for anyone who is starting with this type of stuff.
If you have any questions regarding modding in general, please post them here so that I can address all of them in the document.
If you prefer, you can ask your questions on Discord as well. I've created a "Questions" channel. Feel free to visit there too.
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Moreover, I'm still planning to make some minor improvements for Bannerlord (even though I haven't launched the game for months). I have a few ideas for sieges, but if you have some ideas that you would like to see in Bannerlord, let me know.