Wanted to try out doing procedural wrinkles on my latex material for more detail, but it unfortunately looks like it only works well in eevee, and also slows down my viewport to a near unusable speed. I really wish this didn't slow down my viewport as much (or could render in cycles without causing fractal distortion), as otherwise I'd totally love to use this technique more often! I guess I could add wrinkle details in photoshop afterwards, but I really try to avoid doing post processing on my work.
This was inspired by a technique by Evilbanana on Twitter https://twitter.com/Evilbanana13
The breakdown of how this can be achieved can be seen in this tutorial video below:
https://www.youtube.com/watch?app=desktop&v=Hly1NsZ9Z1c
AhegaoLover45
2021-03-21 16:59:12 +0000 UTCKuroKato
2021-03-21 14:50:55 +0000 UTC