XaiJu
JuiceShooters
JuiceShooters

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Weekly Update #28: Technical stuff

Hello everyone!

For this week, we couldn't have much work done in the Art department because the artist had to write and finish some reports for her study. She did make some WIP art for a particular scene with Bloom (which can be found on our Discord for the $11+ tiers), but it's not finished enough to show it for this week :(

We did some other things behind the scenes, so prepare for  The Gallery and Mission system is now implemented fully and tested. It all seems to work like expected! We only have to find a place where you, the player, can trigger the gallery.

In other news, the game engine has just been updated (Which makes the developer very happy). We've used a unstable version of this version previously to make our game on the web work, but this new version fixed most of the bugs/glitches we encountered while trying to make it work (and also added a few nifty features with it). We're going to use this new version of the engine for the upcoming release of Fairy Fixer and try to fully use it's capabilities :)

So that's about it! Mostly this week has been more coding than art, but we really appreciate all of you (still) supporting us and we will make the first release in 2021 a banger!


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