SSD 4.19 - Where the Wild Things Are
Added 2022-06-02 08:02:59 +0000 UTCThings were a little hectic, had to deal with a few computer things, but I managed to get a chapter in.
“To plunder, to slaughter, to steal, these things they misname empire; and where they make a wilderness, they call it peace.”
-Tacitus
==Zidaun==
We ran into the other party on our way out. We only talked with them briefly. They indicated that they should be done with the tests by the evening, and we agreed to meet them after our delve. Our business done, we reentered the dungeon.
Door two took us right back into the town and now the gate stood before us.
I touched the gate and the crystal flashed green.
The gate swung open, even as I could hear the clank of chains moving. We tensed, just in case, but the doors opened to the sight of the drawbridge lowering, and long bars of metal retreating into the walls. In a few moments it was done, and the drawbridge settled into place with a soft thump. The metal of the bars became flush with the walls, On each side of the drawbridge short stone walls reached up three feet. Each wall was covered with long metal blades. Climbing and walking on the wall would not be possible.
Fortunately that wasn’t a problem for us at all. The drawbridge was more than sufficient. We walked the twenty or so feet to the other side. The wood beneath our feet was roughly polished and banded with iron. The iron bore faint traces of rust in the grooves and around the rivets driven through the door. The drawbridge ended at a pair of abutments, and a thin ledge of stone was cut to secure the end of the bridge in place.
Stepping onto the bridge gave us a message.
You have entered the:
Broken Aqueduct Meadows
As we moved off the bridge, the drawbridge began to rise back up. Each abutment had a hand-print depressed into the stone. A left hand on the left side and vice versa for the right. I pressed my right hand into the one near me. The drawbridge reversed course and began to come down again.
“Okay,” I said, “it looks like these will bring it back down so we can exit. Inda, mark them down.”
I needn’t have bothered, she was already pulling out the map. I made my own notes, and we prepared to move on.
The road ahead of us curved gently through the meadow, edging around the gentle hills, but it mostly went in the same direction. It lead toward the far end of the cavern. We couldn’t see where the road split from here, that was over the curve of the nearest hill.
Above, the ‘sky’ was blue, and clouds scudded across low overhead. The illusion was only shattered when the clouds reached the edge of the dome and disappeared, instead of continuing into the false blue sky.
Still, the wind was real enough, it drove the clouds, even as it reached lower to meadow. The grasses, a one to a one and a half feet tall, waved in undulating currents as the wind swept over and around the hills. Longer sections of grass bobbed up and down, slightly bowed down beneath their own weight. Small copses of trees waved their branches with the wind. The trees were tall, with long column-like trunks, and green leaves.
“Ready?” I asked.
They were, so we set off down the road.
The road was made of rectangular blocks of stone. Dirt was thick in the cracks, large sections of it host to small blades of grass or small curly leafed ferns. They flattened beneath our footsteps, only to spring back up and then slowly straighten the last of the way, like they were stretching after rising for the morning.
The wind kept us alert. The movements of the grass would make it easy to conceal monsters that lurked within.
We reached the crest of the first hill without issue. Ahead of us the meadow rose over more rolling hills. Ahead, the road continued, but it also divided and curved to the right. We couldn’t see it from here, but we knew it would lead toward the ponds and waterfalls.
To the left, the aqueduct was visible. It curved gently, cutting straight through any hills that got in the way. Arches of stone gracefully reached up to support the structure. The evidence of small leaks was visible from a distance. Sections of the aqueduct were green with veins of moss. Woody vines also crept up the sides of the supports, their green leaves waving with wind.
We continued on, and were soon attacked.
It proved to be nothing special. A burrow of plate-mice was nearby, and when we passed too close they came out to attack.
The attack was nothing like the organized strategies of the sewer and town. This felt like an encounter with wild monsters, or particularly aggressive animals. The mice streamed out of their burrows, and each attacked as they could. They didn’t gather together as a horde, or use any maneuvers.
I frowned after the attack was done and the corpses had faded away.
“That was… different,” I said, my brows furrowed.
“I’m not sure exactly what happened,” Inda said.
I wasn’t either. It was not a pleasant feeling.
“Stay here for a moment,” I said.
I could feel where the burrows emerged from the ground. I walked toward them. I damped the vibrations of my footsteps, the dirt and stone beneath me responding to my command.
I grew closer to the burrows and my brows rose in surprise. I could sense more mice deep inside below the ground. I walked around, tracing the tunnels beneath my feet. Soon I had seen enough and walked back to the path.
“The dungeon is having them act like animals,” I said. “There are still mice inside. Most of the females and a few males remain. The females are tending to their young. So, the colony reaches out to attack us, but leaves more inside to breed in case things go wrong.”
“That is odd,” Gurek muttered. “If they heard us, even the babies should be blindly trying to attack.”
“Well,” Firi said, his voice calm, “what does it mean. Were these something new, Zidaun?”
“No,” I said. “They were the same monsters we have already seen. Very basic level one monstrous plate-mice. Nothing special.”
“Monsters bearing young is already unusual,” Inda said. “In a dungeon anyway. They usually create fully formed monsters, and then make more when those die.”
Inda looked around at the environment, her eyes sharp.
“I just had a thought…” she said slowly. “The dungeon has been all about training so far, right?”
“Yeah,” I said, hearing the others agree as well.
“So what does this train you for?” Inda said.
It only took me a moment to get it, but Gurek beat me to it.
“The wilderness,” he said.
“Exactly,” she said. “This place is meant to mimic a truly wild area. The rest of the dungeon, so far, has been very different than most, but it has shared one thing in common with them. It was… sculpted, manicured. Not so much in appearance, but the monsters we ran into were set up in advance. I don’t think this place is like that. In the wild you might run into something really dangerous just a mile outside a city, and most dangers can be avoided if you are careful.”
“I see,” I said. And I did, it made perfect sense. I didn’t understand this dungeon. Why spend all the space, time, and resources on… this? If I understood things correctly, the dangers of the meadow would be almost random. Sure, there might be some truly dangerous monsters here, but people could use the roads and never get near them. Unless Inda was wrong… but it feltright.
I tried to understand what a dungeon might get out of this. A dungeon wanted adventurers to come in and fight against monsters. Preferably, the adventurers would die, though it would still get something if they didn’t...
I stopped at that thought. Stronger adventurers were worth more. Most weak adventurers died fast though. So how did a dungeon get stronger adventurers? Most dungeons answered that question by just having the strongest monsters they could. Sure there was some level distribution, and the monsters got stronger as you went inside, but most well developed dungeons started at least level ten to fifteen.
That meant that new adventurers went to newer dungeons, when they could. Or they formed large groups to try and kill the monsters in other dungeons. That meant most dungeons would be killing a bunch of low level adventurers or a few at their own level of difficulty.
However, what if a dungeon was patient. What if it trainedthe low level adventurers. Then they would level up. And if the dungeon kept slowly increasing in difficulty, the adventurers would come back, over and over again. At least until they encountered something that they couldn’t handle. This way a dungeon would always reap the full reward.
Awakened dungeons would create some variety, and spread things out a little more, but not to this degree. And they were still… off. The proportions were wrong. People would never be comfortable in those dungeons.
I thought about the doors, the ease of access to where we had been before. The dungeon was absolutely catering to people who had already gotten farther inside. It wanted people to go as deep as they possibly could.
It was beautiful; it was insidious. The dungeon truly understood how to harvest. The perfect corridors, the bathrooms, the empty safe area that was waiting to be filled, they all made perfect sense. The dungeon was making people feel comfortable and at ease. It was the ease of animals raised to the slaughter.
The question was… when would a dungeon deem a slaughter appropriate? Did it kill those that grew too powerful? Would its progression suddenly become just a little bit steeper? It wouldn’t want anyone to escape and go to another dungeon. It would be easy enough to blame deaths on people being unprepared, or simply encountering a bad match-up. Especially if everyone knew that the dungeon was always fair. A sudden change to the progression might allow it to harvest most people. And if this dungeon was as smart as it seemed… it wouldn’t show this change to everyone. It would be sudden, a seeming random confluence of bad luck. Something that could be ignored as unfortunate chance, in case anyone escaped.
I wanted to speak, but I couldn’t. I would keep up my guard, though I expected nothing but a slow gentle progression. People would come, grow, get overconfident, and then die. I felt fear and worship in equal measure. My god was a dungeon without equal.
My team was well trained. Hopefully they didn’t need my warning. I breathed out a sigh of relief as I had a thought. I could still warn them to be careful. If I saw them slipping, I could remind them. We were trained to go in first, and to expect danger from anywhere. My warnings wouldn’t upset what the dungeon was trying to do; it wouldn’t give away the game.
We talked briefly about the layout of the meadow. About treating it like the wilderness. Then we continued
I walked through the meadow with my party. I was both more, and less, wary than before.
Soon enough we reached the fork in the road.
“So, which way do we want to go?” I said. My voice was steady, my tone calm. Even if I wasn’t calm inside, my body obeyed the dungeon’s needs.
“The exit is probably on the far side,” Inda said.
“True,” I said. “And we are supposed to proceed through as quickly as we reasonably can.”
“It made us go out of our last time,” Firi said. “It might make us to that again. There were waterfalls leading down into darkness and mist, right?”
“Yeah,” Gurek said. “The right path leads to that, and the pools.”
“So that might be an exit too,” Firi said.
“Unfortunately, you are right.” Inda sighed, and then continued. “There might be an exit on either path. Or none, for that matter. There could be a random hole in the ground that leads to the next floor.”
“Probably not,” I said. “This place seems too organized for that. I wouldn’t be surprised it there are secrets around, puzzles, that kind of thing, but I expect the main entrances will be fairly obvious.”
I thought for a moment.
“I don’t think it matters much,” I said. “It could be either way. You three vote on it, I’ll abstain so we don’t have a tie.”
In the end, Inda voted to keep going straight, while the other two voted for the path to the right. We turned right, and started off again.
Comments
I think it's his devotion towards the dungeon at war with his care for his friends - after all, they have the idea to stay in this dungeon and train. And Ziduan can't be with them at all times. So, if the dungeon is set up to allow people to grow only until a certain level of strength, he's worried that they will eventually reach that level and encounter danger.
Octaeon
2022-06-28 16:29:09 +0000 UTCThine words ring true, I'd rather hope that this song and dance continues unhindered, that the characters keep guessing at the true age of the dungeon.
jordan renz
2022-06-04 13:54:24 +0000 UTCOnly if he knew the dungeon actually makes more profit if they live and enter over and over again. I don't think most "awakened" dungeons have matured enough to realise this.
ShadeByTheSea
2022-06-03 15:51:42 +0000 UTCHonestly I don't think Adar let friends delve "their" dungeons, or they at least know what they can warn them about. Zidaun likely wouldn't worry as much if he could actually communicate with the dungeon.
ShadeByTheSea
2022-06-03 15:49:18 +0000 UTCIf he ever says that out loud he'll give Exsan a helluva an idea
RedFaux
2022-06-02 23:33:39 +0000 UTCI can understand that fear. You're used to a dungeon learning and displaying knowledge in their own alien way, and then you encounter this dungeon that you've bound yourself to for eternity. You see his human avatar, and you see that it has grown in what you as a native to the world recognize as a dungeon that is growing to perfectly draw in it's prey. A predator above the rest of his kind, and you fear what it can do. That's a pretty understandable to me. Thank you for the chapter, happy writing!
Benjamin Lewis
2022-06-02 22:25:10 +0000 UTCAn interesting interpretation of his actions, but when you think about it, would it not be even better to make sure his dungeon is so attractive that... The truly powerful die of old age within?
abowden
2022-06-02 16:31:18 +0000 UTCI dont know man, when you serve and live in dungeon and help build and organize it and IT live by killing human (so you and your race/society live by this killing), seem a bit callous and deceptive in my view, not in the sense they are "hostile hostile" to human and all that, but that they are a ressource like sheep and lamp to exploit and use for them, a bit unfeeling about their becoming overall and all that, like a "predator/exploiter/parasite"? they know they are somewhat in some aspect antagonist to them by their nature and how they live, its hiding and infiltration in their society as a somewhat disguised predator/leech on them (that if you see it at the level of individual, if you see it more globally its somewhat more a symbiosis relationship but who is unknow/disguised to one side and who some individual of the side oblivious need to "pay/sacrifice/die" for what the group gain out of it in the end That dont block or stop adar individual to get good relationship with human individual and be social and all that, but in the background of these relationship you have that, that the adar live by the death of some individual of the human group (and that the adar work on it and organize it) (and these relationship/interaction seem mostly done by the one who left the nest and go search other new dungeon to colonize (so a mechanisme weaving into them to do that and "socialize" and "infiltrate" and live with the outside society untill dungeon found), seem the adar society and the group/population into the dungeon are pretty recluse to the human and have few interaction with them :) So yeah adar seem pretty callous and deceptive in my view, and with how their specie is its perfectly logical and i even like it a lot (if you see at the individual side it can suck pretty bad and is bad/immoral in some aspect, but see as race its a symbiose and a "cooperation" between them so they can live together Aniway personnal opinion, i dont want a focus drama and shit on these aspect with Zidaun and blabla "whinning" about it, his position and thinking on that is pretty clear overall normally with these setting already, no real point to digg into it and try to weave something out of it, its gonna going nowhere in the end, adar are no human in the first place, so no focus on generic human "moral" social drama for them plz, they "alien" wich is what make them and the setting very interesting Friend and interaction yes but not to much focus into these drama aspect :)
Zarik0
2022-06-02 16:19:04 +0000 UTCThis honestly made me feel like I was reading the thoughts of a non-adar, it was quite jarring. Do they really care so much about a dungeon bumping off the odd adventurer? All the dungeons are like that.
abowden
2022-06-02 16:02:32 +0000 UTCYeah they great, hope he become the main second character, much potential with him :)
Zarik0
2022-06-02 15:35:09 +0000 UTCThe ziduan pov is increasingly becoming my favorite parts to read even over the normal dungeon pov.
Richard David Reily
2022-06-02 15:13:54 +0000 UTCIt is still an incredibly insidious model, all the other dungeons can be said to just be working off instinct and only discovered it out of convenience, this is extremely intentional and well designed. And he’s lived with other races a tone, so he might understand the not wanting to die to dungeons part. Plus, I never got the impression that the Adar were That callous or intentionally deceptive to disregard the other races.They live in and maintain dungeons, on top of whatever else their supposed to do, and just don’t tell anyone everything. And while they are technically monsters, considering their biology and the aura and requirements, and engineered, they do seem to be a full race, without any monster mentality. Theres nothing alien about it.
ZCochraine!%
2022-06-02 14:34:52 +0000 UTCI agree. This felt like the opinion of someone other than the Adar race. I don't think he'd care much. Unless there was some reason that the dungeon killing too well would cause problems later for the Adar or the dungeon itself. Plus, can't he just ask? I know there are some communication issues but he should be able to figure out that this dungeon is against random killings and set his mind at ease either way.
Roethan
2022-06-02 10:38:30 +0000 UTCYay, ecosystem and wilderness for the win, another good chapter :) Little detail: Zidaun was a bit limit off here for me, i hope it doesn't go too much into a drama and all that with him (feel a bit off with the setting), why does it bother him how the dungeon is done? and afraid/anxious of this? was not instead he be more in awe of the genius/intelligence of his dungeon god? and that it is a good thing? and that this method is better in multiple ways (and for both sides, delver and dungeon) than what he knows other dungeon use? If it is only about his party make it a bit more clear in the differentiation with other delvers, that he worries a bit about just them on this aspect and "I breathed out a sigh of relief as I had a thought" That he will keep them to not letting their guard down with the slaughterhouse he think in the deeper floor it can become and keep in mind that he can "warn them" if he sees them begin to slip Why he not calm? its better for both the dungeon and the Adar AND for his human friend too (where they going to have a perfect training ground who grow in difficulty here, its way way better than other dungeon in all aspect who are more dangerous and random) if they dont let their guard down and become overconfident and push too hard (and he here for warning if he feel it happen and check), its perfect for them Was more seeing he is more relieved than getting anxious and not calm by this after the first initial surprise Adar are "monster" and a deceiving race, deceiving human with the slaughterhouse dungeon are and all that, knowing dungeon get something out of delve by strong people and not necessary killing, seeing here its done for grow them and keep them delving, i think Zidaun will be more relieved with this about the side of him with his few human friend he get to have a relation instead of a "normal" dungeon who are way more dangerous and random in their methodology, directive and strategy
Zarik0
2022-06-02 09:20:36 +0000 UTC