How To Add Custom Render Passes to Hazel
Added 2023-06-09 10:00:06 +0000 UTCIn this Patreon-exclusive video we continue taking a look at Hazel's new renderer, and what's involved in creating your own shader effect and inserting it into the rendering pipeline.
Leave your suggestions in the comments below; I'll be reading and discussing the comments in the next exclusive video.
PS. apologies for the audio - the gain was set too high for like the first 14 mins but I realised later and turned it down.
Comments
it sure was :)
David Mortensen
2023-06-11 05:00:01 +0000 UTCI really liked the video!! Other cool shader could be passing the image depth and play the desaturation from a point in the depth. I would like to suggest a video for the future that could be the journey of implementing a big shader like volumetric lighting or something like that. First for the patreons and later for youtube. Thank you!!
Arià Serra
2023-06-10 09:43:06 +0000 UTCThat was a great video!
Bryan Bendall
2023-06-09 21:28:12 +0000 UTC