XaiJu
Glossy Tempo
Glossy Tempo

patreon


Yuki Pop Repeat 0.2! (Free for all to access)

https://drive.google.com/drive/folders/1TvZux2-jikPj2GqObWbXkgMshY1-0-ZV?usp=sharing

https://mega.nz/folder/zclGhD6R#q5LwGEfMEVluYEED-fK1-w

The game's version 0.2 is out! but again warning! its still working in progress, lots of janky bits like dialogue not really fleshed out but I didn't want to keep it in development hell trying to perfect everything haha, but I think there is enough new contents to be warranted a new version, for example first of all,

1. Bubbli! the first boss npc with a model and idle animation since the Patreon voters voted for her~ even comes with a fancy magical room of her own hehe, unfortunately I still haven't got the Cutscene art done for the ending, I was trying to make it animated too but hmmm... I came across the issue of the fact that the players could end up losing in all sorts of body shapes haha, having to make an animation for every shape like only boobs inflated, or hourglass, or fully inflated... is time consuming and confusing to set up too haha, I think I might make it so players could get a unique tier rank up during the boss battle and if they lose with that tier it would trigger the unique cutscene, maybe of Yuki getting turned Bubbly instead of Rubbery? Do let me know your thoughts hehe.

2. There is also a few more new rooms and updated mechanics! now there is even Math Quizzes so hope you are smarter than Yuki hehe, because you will be inflating in real time while the timer counts down, then there is QTE's like Ghosti flinging lil spirits all around that you have to dodge hehe, or spam clicking to escape the drowsiness and not laze around or fall asleep in a hot spring that is going to keep swelling poor Yuki.

3. Gacha mechanics! Now there's the Casino added in game, no background art for it yet haha but! now players can roll for items/equipments/potions/skills etc, once players has used the item at least once it will now show up in shop to buy again if wanted, there is also Artifacts gacha that is more expensive but it's things you can equip at anytime that could change your build quite a bit leading to more fun for example for every single curse Yuki has, increase capacity by 2 on all parts, or Yuki gaining gold everytime she eats sweets or pastries which is her favourite type of food, or gaining more capacity the more lactation she has etc etc, have fun collecting the artifacts and changing the build hehe.

4. Lots of little changes here and there, now skills properly has food costs or even lactation/gassy stacks cost, can't use them if you don't have the required costs as a way to balance them against potions which are single use only, there is also item storage now at home, an archive that let's you see what you have collected and what else is missing, a compass item that can be bought that allows you to choose either a special room you have seen before to enter every 10 rooms, or a random unvisited special room, or mechanics like some statuses can combine now like lactose intolerance and lactation into Milk Addiction with its own unique effects.

5. Do have fun with the game and provide lots of feedback and ideas whenever you want on patreon or my discord, I will begin another poll soon next week to decide on the theme to focus on, we had Bubbli for bubbles so maybe Feasti for food stuffing fun? Milki for some mommy cow action? the triple doll for lots of lewd squeak on squeak action? maybe some other mechanic like curse equipment... a Cursed Latex suit that wraps around Yuki and now the suit will inflate instead of her and it will come with custom sprite hehe~

Yuki Pop Repeat 0.2! (Free for all to access)

Comments

hmmm yep i think ill most likely go with option 1 haha, you still could get defeated normally by the bosses in whatever shape or size you are in, buuuut if you manage to get defeated in a specific way to the boss then it might trigger a unique cutscene hehe, a fun challenge of sorts

Glossy Tempo

Yep I'm definitely planning on a sprite idle animation for Yuki but it is significantly harder since she has so many body combinations haha, even her belly expanding would push her boobs so much higher, or widen her hips making her butt bigger etc which just makes it all confusing haha, but yea it's what i want for sure haha, i'm also planning on even bigger sizes but im trying to see if i can find a way to make the idle animation first and fit what im thinking of hehe, also yea i have ideas for all those other stuff but gotta slowly implement it hehe, so much ideasss but so little timeee~

Glossy Tempo

This was my first dive into the game with this update. Seriously "pumped" on it! I think its an amazing base to the game and obviously the new additions seem to make it feel even more interactive after trying both today. A few notes that Id personally love to see in the game as potential add ons: - Items change the characters sprite, the belt for instance... Ooooph Id love to see that one in action. - Sprite idle animations - are these already in mind? Seeing Yuki all inflated and bouncing would be a lovely touch. - Even bigger inflation.. Just me..? I found myself needing more after leveling up to see what the max sizes were. They were all so very well done for the current sizes, so maybe going bigger is a touch to much.. But I feel that's why we are all here ;) - I am SO KEEN to see the triplets and the cursed latex suit.. - Balloon based items, or boss? - Tentacle pump animations or boss - That menu screen is such a tease.. Loving it so far. So excited to see how this grows bigger and bigger. As always, love everything you create Glossy!

Liquid_Latex

Pretty fun update so far~ I will give my own two cents on the boss defeat scenarios at the least, and a large part of that becomes "How much work do you want to make for yourself" XD I could however see it going one of possibly two ways in how to do it 1: Each boss just has their own unique defeat scene on how they burst Yuki depending on what the boss does. Like Feasti would be just a belly expansion/shape pop, Milki is cowloon expansion/shaped pop, etc. depending on what the boss would effectively be doing to Yuki during the fight. This I find would be the easy way of going about it. OR 2: Each boss has a starting status selection on how the player wants to see Yuki in it. To use Bubbli as an example, at the start of the fight the player would be presented a selection of status bubbles to "fight" Bubbli with, whatever one the player selects is how Bubbli would inflate Yuki; so an hour glass bubble is selected and the given status is "Bubbli's Hourglass", fullbody bubble for "Bubbli's bubble", butt shapped bubble for "Bubbli's bubble butt" etc. as in this make it so that losing her fight with a given status guarantee's what the player would want out of it. This however is also the hardest one since then you would have to make ending slides/animation for each shape per boss, which would be a significant amount of time and work. Do have a technical 3rd option which is kind of a shorter version of option 2, which is to just focus on the big "main" shapes, like fullbody, hourglass, or pear shaped (butt+belly combo) But whatever you decide to do with it on how Yuki gets popped by the bosses, it will be fun to see regardless :3

AlextricBunyip


More Creators