#WIP 06/10/22
Added 2022-10-05 23:27:51 +0000 UTChttps://drive.google.com/drive/folders/1cedn20V7PMWPKQaABzY9lx2uLjYawkri?usp=sharing
Sorry for the lack of updates, haven't got too much updates on the actual video itself since currently at quite a difficult part where all the bubbles converge to squish Raiden, so much physics simulation going on and things keep going wrong here and there, is it so hard to ask the bubble just don't phase through each other haha
Anyways, other than that i've been learning and testing out nvidia omniverse which is a separate program and did a quick comparison on its rendering speed and uploaded it to the drive so check it out~
In the left side is Blender and right side is Omni, you could just see how slow blender is haha, in blender i even lowered all the texture size and made things lower poly for example the purple background walls and stuff but still so slow~
I also played around the physics in nvidia omni but sadly it isn't as good as blenders or maybe I'm just bad at it, can't tell since it's not a popular program with not much forums or tutorials at all on it haha.
At the very least i can quickly import everything from blender to omni within maybe 10 mins and get to preview mostly everything nicely, no more having to roughly guess how is it gonna look like when animated haha, previously i had to render it out which takes the entire day and noticing a huge error is just a nightmare.
Sadly still can't find a way to import the armature of characters properly into omni so i still have to animate slowly in blender first then import to omni.
Some textures that use blender's unique functions like the bubbles can't be imported sadly so can't just render out on nvidia omni just yet unless i fix all the texture issues.
Maybe can try importing to unreal engine 5 next to try render things faster~~~ make a game while i'm at it haha~
Anyways, sorry for the delays~ hopefully this new stuff can help make my animations more smooth and just make things progress on quicker in the future~