Finally sharing a look inside the ship. These are the six main zones where the story unfolds—where Eira eats, works, talks to herself, and maybe loses it a little.
Each zone has its own render + a blueprint so you can see how it all fits together:
🔹 Cockpit – Once the command center. Now mostly for silent stares and unspoken arguments with flickering screens.
🔹 Mess Hall – Technically where she eats. Realistically, where she dissociates the most.
🔹 Restroom – Small, quiet, honest. One of the few places that doesn’t pretend to be more than it is.
🔹 Crew Quarters – A narrow room with a bunk bed. One bed to sleep in, the other? Works as a storage unit… or a reminder of what’s missing.
🔹 Cargo Bay – Full of unknown cargo and leaks... Where everything goes upside down.
🔹 Corridor – The in-between. All paths lead here. Pretty much necessary to get anywhere.
💬 These zones aren’t static. As Eira changes, so do they—shifting, decaying, reflecting whatever’s brewing beneath the surface. This ship isn’t just her shelter. It’s part of her story.
Download the attached items for your collection 📁
Ignite Instincts Animations
2025-05-07 19:44:40 +0000 UTCBenny
2025-05-07 01:04:26 +0000 UTC