XaiJu
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zxc338093

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4/20 未來修正計畫/Future revision plans

調整

感覺苗床部位跟人物部位都是升級三次就全解鎖就好

然後外觀一樣不綁定數值

移動速度升級幅度感覺可以再高一點,目前是跟升級/部位相關

苗床部位強化改成強化三次就全解鎖,一次解鎖一個,只消耗卵

快速收成所有洗腦


LAG對策

隊友上限20,後期的30敵人上限就大幅提升菁英怪

防禦時隱藏資源苗床減少LAG


大地圖調整

大地圖ESC撤退按鍵

大地圖佔領城鎮生產相對應的資源,並且按照%數提供,30% 60% 100%

感覺很多人對於大地圖回合制沒有意識到是算天數的,可能要加個第幾天這樣(不需要按掉,就回合結束後跳出來又消失)

城鎮攻略完感覺也可以跟苗床一樣跳資源在村莊頭上,不然很沒感覺


地圖

簡化地圖,縮小地圖範圍

https://imgur.com/ybSWnnE


新的動畫/美術


玩家覺得洗腦手段太少,之後補更多洗腦動畫(乳膠/觸手/惡魔/植物/史萊姆)

https://imgur.com/dAg0QKx


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Adjustments


It feels like both the breeding pod parts and character parts should be fully unlocked after three upgrades.


Visual appearance should remain independent from stats.


The movement speed upgrade could have a greater effect; currently it’s tied to upgrades/parts.


Breeding pod part enhancements should be changed to unlock one part per enhancement, with three total upgrades using only eggs.


Add a "quick harvest" for all brainwashed units.


LAG Countermeasures


Teammate cap at 20; in late game when there are 30+ enemies, increase elite enemy types instead.


While defending, hide resource pods to reduce LAG.


World Map Adjustments


Add an ESC retreat button to the world map.


When occupying a town, it produces related resources based on percentages: 30%, 60%, 100%.


Many players don’t realize that the turns on the world map represent in-game days. Consider adding a “Day X” pop-up after each turn (doesn't need to be clicked away—just appears briefly).


After conquering a town, show resources popping out from the village (like with breeding pods), to give more feedback.


Map


Simplify the map and reduce its scale.

https://imgur.com/ybSWnnE


New Animations / Art


Players feel there aren’t enough brainwashing scenes. Plan to add more:


Latex


Tentacles


Demons


Plants


Slimes

https://imgur.com/dAg0QKx

Comments

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