I optimized the material, but the PBR material baked with Adobe's Adobe Substance 3D Painter seems to have problems, the normal and rough map has no effect, and the height does not change after converting to normal, the white part of the figure does not become wet because the rough value becomes lower, which gives me a headache, and I do not know how to solve it yet, or even what causes it
a2048801802
2023-06-08 22:25:20 +0000 UTC