Yo
Pretty happy how the moves turned out!
We still need her punches and kicks for her ducking stance in addition to some combos and her ultimate.
I wanted to finish all of them with BIP#10 but I underestimated the workload, especially the hanging physics and I'm not only talking about her badonkas D:
On a sidenote.. I just realized today how easy it was to get the switch to Blender down!
I have WoTs of conversations with other SFM artists where we complained how unconvenient Blender feels to work with to a point where I had my SFM Folders including backup still on the PC in case things go south but with all the free and useful documentation and changes they made on the program to make it more "beginner friendly".. I really think there is no excuse anymore.
It really is a shame that there is this notion of Blender being the scary demon while it is just another advanced tool for 3D Content.
There are some great SFM animators I'd love to work with.
OH WELL.
Have a nice one! :)
Perfect Deadbeat
2025-07-22 08:06:25 +0000 UTCSir Roach
2025-07-20 16:27:10 +0000 UTCFKN_ Ralphie
2025-07-20 16:14:33 +0000 UTC