Yo
Sound Guy will be working on the sound full time again starting on Monday.
He was sick for 2 weeks and had to take care of personal stuff that he couldn't delay.
While the circumstances aren't his fault, I made it clear that the lack of communication is not acceptable and that his misconduct led me telling you guys to support someone else because I do not want you to feel like you're getting scammed.
He sincerly apologized and according to him, there will be no more delays.
Sorry for the mess, guys : /
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The scene is basically done, pretty happy with the particle system for the petals and I'm glad I didn't have to spray those all over the place to get a good enough effect while keeping the render times low!
Speaking of render times, I spent most of the week figuring out how to get the best out of Blender's Eevee Render Engine.
It is definitely weaker in terms of realism as opposed to "Cycles" but there are work arounds by placing so called light probes to make the lighting a bit more realistic and avoid "light bleed" (lighting spots on closed off surfaces).
The reduced render time is definitely worth it for a scene with that many entities containing animation data though!
Next step will be blocking out the animation, it's about damn time >: )
c1g
2025-05-01 07:32:32 +0000 UTCPerfect Deadbeat
2025-04-28 09:08:59 +0000 UTCmulti
2025-04-27 23:50:33 +0000 UTCSupaidahMann
2025-04-27 20:40:13 +0000 UTC