Link (Mega) (copy/paste the key in the link after the "#", if required)
It took a while but here it is!
I started to watch some professional animators on how they approach animating facial animations because to this day, they are by far the hardest for me to pull off.. getting all the cheek bones, the eyebrows and lids and all the areas around the mouth right for every frame (or at least every keyframe) is something that makes me sweat everytime :D
Besides that, I'm happy I found a way to let Wally's blood prop melt into the red sea by combining said meshes so they can use same material, preventing any visable clipping! (I'll spare you with further technical details)
Also I reworked the red sea prop from the last WIP so it reacts properly to walrider's movements: Link
Have a nice week, pervs!
Lolazo
2024-03-28 22:28:10 +0000 UTCR. Dunbar
2024-03-28 22:19:12 +0000 UTCR. Dunbar
2024-03-28 22:15:16 +0000 UTCDimitrie Marinkovic
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