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XelofBloom
XelofBloom

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Eve Status

ACT 963161069-26889.20.(11-20)-Eve-Smith-Silver Prime

Current Status as of 18.8

Status

Name(s): Eve Smith, The Silver Witch, Zun Eve

Level: 7,500 (Tier Six)

Race: Silver Prime Traveling Dust Witch

Class: The Silver Prime Traveling Witch of the Dust Library

Profession: Silver Prime Traveling Dust-Talisman Librarian

Affinities (4): Paper, Ink, Space, Dust

Mana: (Infinite)

Sustained through use of the Traveling Dust Witch's Core of Space-Papered Ink-Dust.

Stats: 101k (All equal due to Ritual of Balance)

Str 101k

Dex 101k

Con 101k

Int 101k

Charm 101k

Slots: 117B, 64M

Skills

Traveling Dust Witch's Core of Space-Papered Ink- Dust

You extract food to regenerate the appropriate Resource from anything within your Zone. Immune to Mana Burn.

Immune to World Energy Overload.

Immune to Chaos Contamination.

Everything is food for a Traveling Dust Witch.

Runic Cryptography V

You can decipher any Rune Language.

There is no lock without key.

Ritual Rune Ciphering V

You can write in any Rune Language learned. Skeletons keys are not supreme.

Runic Skeleton Key V

You can break any Rune Lock with time.

Unlock the potential of eternity.

Ritual Runes of Body V

You can carve Runes into your flesh to form Rituals. Only a single Rune can be active per each amount of twenty thousand Intelligence Stat.

A true Rune Mistress is never unarmed.

Skills

Soul Cooking

Runes, Flesh, Soul, Food.

Art from the ancient Dremora. Let the Hunger be assuaged!

Rune of Shroud

Burn existence to fuel existence.

Runes of Flesh (5/5)

You maintain a Shroud of Mana under your control around you.

Rune of Ink

You have learned the Primordial Rune of Ink. The pen is mightier.

Rune of Paper

You have learned the Primordial Rune of Paper. Record to remember.

Rune of Space

You have learned the Primordial Rune of Space. Infinite.

Rune of Dust

You have learned the Primordial Rune of Dust. Bigger isn't always better.

Spells

Siren's Voice

Your voice is pleasing to all.

Your voice can be altered at will.

This effect is maintained indefinitely with Mana.

You cannot be Intimidating while using this Spell.

Dryad's Scent

Your scent is pleasing to all.

Your scent can be altered at will.

This effect is maintained indefinitely with Mana. You cannot be Unclean while using this Spell.

Continuous Prestidigitation

You are always under the effect of Clean V. Your clothing is always under the effect of Clean V. This effect is maintained indefinitely with Mana. You cannot be Stained while using this Spell.

Summon Food

You can summon any food you have eaten before. You cannot Poison any food you have Summoned. You cannot Disease any food you have Summoned. You cannot Enchant any food you have Summoned. You cannot Sustain from any food you have Summoned. This effect has a variable cost in Mana.

Summon Drink

You can summon any drink you have drunk before. You cannot Poison any drink you have Summoned. You cannot Disease any drink you have Summoned. You cannot Enchant any drink you have Summoned. You cannot Sustain from any drink you have Summoned.

This effect has a variable cost in Mana.

The cost in Mana for alcoholic drinks is double the normal cost.

Thousand Ghostly Hands

You have a thousand ghostly hands that touch the mortal world in a thousand unseen ways.

Each hand can craft with the affinity of your own. You cannot use these hands directly to fight.

The number of hands currently in use depends on the amount of Mana allocated.

Items

Primarius:

Talisman of Dust III (Unique)

Soulbound.

A mystical Talisman created by a combination of Skills, Spells, and Traits that were exposed to the Primordial Dust. Mystical runes scroll across the surface, their power beyond mortal minds.

Two may exist, one bound to the Witch, one to her Hut.

The cost of new Runes increases by double the previous amount.

There is no limit to the amount of space to inlay Runes.

The Item is unaffected by anything lower than a Higher Power. Grants Immunity to Mind, Body, or Soul alteration.

Grants Damage Reduction.

Grants Balance of Power. Grants Immortality.

Grants Devour.

I am forever, I eat eternity.

Secondus:

Tome of Dust (Ritual)

Soulbound.

A mystical book Sustaining multiple Rituals.

Witch's Ink Athame (Ritual)

Soulbound.

A mystical knife Sustaining multiple Rituals.

Witch's Paper Candle (Ritual)

Soulbound.

A mystical candle Sustaining multiple Rituals.

Zones

Primarius:

Library of Dust III (Unique) Soulbound.

A mystical Zone created by a Librarian exposed to the Primordial Dust. Library, Factory, Sanctuary, and Sword is the Zone.

Two may exist, one bound to the Witch, one to her Hut. The Zone attracts ambient mana doubling

regeneration rates.

The Zone allows for Space Folding limited only by Sight.

The Zone is unaffected by anything lower than a Higher Power.

Grants Multiply. Grants Manipulate.

Grants Consume.

Grants Craft.

Grants Sight.

Here be a monster, mortals

Perks

Ritual Paper V

Spend available Slots to create a Ritual with Paper.

Ritual Ink V

Spend available Slots to create a Ritual with Ink.

Paper Intent V

Spend available Slots to alter existing Paper.

Ink Intent V

Spend available Slots to alter existing Ink.

Big Tool Sack V

Within the space you command, all items are tools. Within the space you command, all tools are equal.

Paper Stack V

Spend available Slots to stack effects on Paper. Effects cannot be duplicated.

Max limit of ten effects.

Ink Sheets V

Spend available Slots to stack effects on Ink.

Effects cannot be duplicated.

Max limit of ten effects.

Tome of Dust (Ritual)

Grants Eternal Memory

What you witness cannot be forgotten.

Grants Sacrifice for Power

Using a runic circle trade material objects for Soul Slots.

Grants Instant Ritual

Rituals have no cast time.

Grants Boosted Ritual

Rituals are three times stronger.

Grants Permanent Ritual

Rituals are hardened into Reality unless dismissed by will.

Grants Multi-Layer Ritual

Wheels within wheels, gears within gears.

Grants Ritual of Space

Rituals can be carved upon Space itself.

Grants Ritual of Time

Rituals can be carved upon Time itself.

Grants Ritual of Attack

All combat is easier.

Witch's Dust learns attack methods faster.

Grants Ritual of Defense

All defense is easier.

Witch's Dust learns defense methods faster.

Witch's Ink Athame (Ritual)

Grants Ritual of Truth

You know when they lie.

Grants Ritual of Elements

You play with fire as easily as drinking water.

You move earth as easily as air.

Grants Ritual of Detection

You know where they are.

Grants Ritual of Obscurity

You surround yourself with the inverse of your Charm Stat.

Grants Ritual of Silence

The bane of those who must speak to use Mana.

Grants Ritual of Reflection

Upon experiencing a non-physical attack Witch's Dust learns to reflect a smaller version of it using ambient mana.

Grants Ritual of Mimicry

You can mimic what you have experienced.

Combo: Ritual of Reflex

Grants Ritual of Movement

You are faster than mortal eyes can witness.

Speed above mortal limits requires Mana to be spent.

Combo: Ritual of Acceleration

Grants Ritual of Reflex

What you have fought once, you can defend against without thinking.

Combo: Ritual of Mimicry

Grants Ritual of Acceleration

As a combat encounter continues, you grow faster.

Combo: Ritual of Movement

Witch's Paper Candle (Ritual)

Grants Ritual of Strength

You are Immune to status effects involving Strength.

Grants Ritual of Dexterity

You are Immune to status effects involving Dexterity.

Grants Ritual of Constitution

You are Immune to status effects involving Constitution.

Grants Ritual of Wisdom

You are Immune to status effects involving Wisdom.

Grants Ritual of Intelligence

You are Immune to status effects involving Intelligence.

Grants Ritual of Charm

You are Immune to status effects involving Charm.

Grants Ritual of Balance

You cannot lose your balance.

Grants Ritual of Mapmaking

Where you travel, you remember.

Grants Ritual of Storage

Like a dragon's Hoard, a lich's Vault, or a fairy's Pocket, what you own is stored in a dimension accessed only by you as long as you exist.

Grants Ritual of Looting

Anything that isn't nailed down, and some that is, can be placed in Storage.

Comments

It won't show up until after she leaves that world and her Status re-integrates fully with the Library.

Mr. Bigglesworth

I thought she had blood magic too now? Or will tht not show up in her system status until the cc analyzed the non system mana or whatever?

Doomerjunky

Memory, notes, outline book, and Dice. It isn't perfect, but it's done well so far ;P

Mr. Bigglesworth

How do you keep track and use all of that...

Lorraine V


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