New Internal Asset WIP
Added 2025-04-21 12:33:30 +0000 UTCI have a few stock 3D assets I use in most of my animations. There's a human base mesh that I edit into most of the characters, there's a mouth that I use for the close-ups, and of course there's the stomach model featured in all the internal scenes.
Every so often, I like to go and refresh them as I learn new techniques and just to keep things from getting too stale.
Currently, I'm working on overhauling the stomach model. I wanted it to be easier to work with in animations, as well as look a lot more wet and slimy. This is likely how it will look in my next video.
After this, my next goal is to redo the character base mesh.
