XaiJu
prostochel2002
prostochel2002

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Progress Report 9

Monster Art by Hasselnut – https://linktr.ee/hassel_nut

Greetings. It's me. Last week I was mapping out my plan for the next update, and this week I've been working on some planned stuff.

Hasselnut from Hyanmaru Games offered to draw a couple (it's already more) of enemies for my game and I decided to not miss this very handy opportunity to work on overall visuals a bit. So no more slime hunting! No more foggy corridors!

From what I see from your feedback is, that is one of the most awaited things now (other than penetration) is story expansion and side activities. I wanted to have a little break from H content, so these days I've been working on animating Hasselnut's beautiful art and bringing it into 3D, and reworking an old dungeon corridor into rooms with doors.

I've also started working on the interactive keyhole peeking mechanic, which can also appear in dungeons along with (or instead of) a shattered viewport during a split.

I was thinking of what I can do for the current empty town without making half-baked systems, so the next thing I'll show you – hopefully in the next Progress Report – will be window silhouettes and already mentioned peeking through a keyhole.

Status Screen - coming in the next update (hopefully).

Dates - will come a bit later, as I'm currently thinking of it as a minigame which will require a certain time to implement. If you have any suggestions for what it could look like, please let me know!

That's it for now. Thank you for your support. Until next time!

Progress Report 9 Progress Report 9 Progress Report 9

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