XaiJu
prostochel2002
prostochel2002

patreon


Progress Report 5

Screenshot comparing readability of light and dark versions. Please ignore broken outlines

Greetings. It's me. This week I've been coding and working on new interactions between Aster and Mentor.

Since one of the most appreciated features of my game is the darkness mechanic, I think it's important that these interactions are not only exciting, but also readable from the silhouette - literally. And that's pretty hard to achieve! You don't want to see just a black mess on a screen if the light's low. Or do you? Let me know if you think it's exciting not knowing exactly what's going on. Seriously, let me know. I'm still thinking of what's better.

So, this is a tricky one that I somehow never thought of before. Not really a big deal, just sharing something I noticed during animating closer (😳) interactions.

As for programming, I've been writing new systems and refactoring some of the older stuff. It's not about erotica only. These are mostly abstractions for future gameplay mechanics, like NPC behaviors, loot tables or spawning enemies with their own unique traits, etc. etc. These systems need to be (re)written now to prevent rewriting much bigger chunks of code in the future. Can't wait to use them to their fullest! Hoping my imagination won't be a bottleneck for this.

That's it for now. Thank you for your support. Until next time!

Progress Report 5 Progress Report 5

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