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[Info] A Fix developed for Advanced Streetlights v1.2 beach lights

The next version of Advanced Streetlights v1.2 will be releasing in 15mins. But before that, I want to update you guys about one more fix I have done for the streetlights mod.

In the previous version of Advanced Streetlights v1.1, there was an issue with a specific streetlight model near Vespucci Beach. The streetlight model, "prop_streetlight_05_b" was supposed to switch to a LOD light when viewed from a distance, to save resources. However, due to a problem during modification, the transition between the High-Quality light and the LOD light wasn't smooth. This resulted in the LOD light suddenly appearing when you were close to the streetlight or at certain angles.

The problem with this exact model was actually unavoidable for a long time, as the light hash calculation in CodeWalker is not perfect. CodeWalker is a great tool but since we don't have the exact tools that the game developers at Rockstar used, there can sometimes be imperfections in the tools we have developed.

Fortunately, a solution has been found. After trying out different software and tools, I have developed a fix for this particular streetlight model. This fix is now available in the new version 1.2 of Advanced Streetlights.

Here's a video showcasing the issue in detail: https://youtu.be/8VuK_9FEOU4

[Info] A Fix developed for Advanced Streetlights v1.2 beach lights

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