XaiJu
SilverEarsEntertainment
SilverEarsEntertainment

patreon


Devlog No.059

Another couple of weeks and though I'm still coming down from the holidays I've already been quite active. I've finished up the new Shiver Bow, though I have to admit that the last few bits of it were surprisingly taxing to finish. (Mostly to do with all the extra little bits) Also I'm still a bit unsure of some elements that might cause performance issues. At some point I am going to have to go over the entire game and severely optimize it. (Price you pay for deciding to go for 60fps instead of 30 I suppose! No regrets!)

But instead of just chatting about it, I've got an updated demo for it so you can see it in action! - https://www.youtube.com/watch?v=ttSYP_0wjTA

Here is the completed shiver bow. There may be a few small changes made to the SFX (mostly the arrow release sfx) if they are too harsh or too loud. Also the weapon is a bit on the overpowered side in it's current form and will receive a small nerf and some of the elements presented here will be pushed into upgrade items too. (like the shards bursting off during a supercombine and the number of arrows in the quiver)

The weapon effectively functions as quick and easy to use with its primary drawback being that it does not stun on impact. To remedy this, you can jump to keep mobility while continuing to fire. (There is greater friction when you are on the ground) However, there is a max number of arrows in the quiver that you can see on the energy bar. When you are on the ground, the ammo is infinite. However, while you are in the air, it regenerates very slowly.

When shooting arrows into a target, they build up one by one. After hitting 4, ice will begin to crystallize on the target. After hitting 6, it will supercombine and auto destruct after a short delay. The stacks also auto destruct if the target perishes from initial damage. At less than 4, the damage only affects the target. Above four, it creates a small aoe and a big chunk of damage. At 6 the AOE is significant and the damage much larger too. Damage to block is very high at 4+. The large glowing chunks that come off during a super combine can also deal damage to enemies. I still need to do recolors for each power level so here you only see the weapon at it's max power. At lower power it will be weaker too. Just needs some balancing right now.

Of course, that's not all I have done. I've also gone ahead and created an unlock in the game a 'Windforce Artifact' that Shopia will sell you and tell you how it functions. (I'll tell you here too)

~Reverse Windforce Artifact~

Here's a quick little demo of it in action: https://www.youtube.com/watch?v=nMp0P-ITTR0

After purchasing it, you can then charge up your windforce spell by holding down the button. A small cyan meter will fill up and then flash and make a sound when it has charged. Release the cast button and you'll inflate like a blimp! But if you continue to charge it, instead you will forcibly inflate and pop! (Which will hurt you) This will allow you to inflate yourself like a blimp when you like at the cost of the windforce spell. (It's still 4 MP to use it though!) As of right now I still need to run it through full testing just to see if there is any area I need to carefully block off to prevent you from reaching something you shouldn't be able to with it, but otherwise it seems to be completely done. Well, there is a leftover mechanical issue with spell casting using grounded spells which currently allows you to cast a spell while walking off a ledge and that could be exploited so I will be fixing that at some point. It's fine to cast most spells while walking off a ledge, but in this case, I can see it being very exploitable. (There is one area I already went to and patched it up just in case...)

Anywho, you'll be able to buy it from Shopia like I said after you find the Silver Crystal Coin along with a couple of other new upgrades that I believe I have talked about in the past.

I would say these are the two main pieces that I've worked on. Xazelle will be up next. (Just a little bit more tweaking on the Shiver Bow and I'll start working on her) Then I will jump back and forth between working on the game and the other NPC tfs I need to catch up on. (A shripe belly dancer and filimuri in the falling stars ceremony and a small little area dedicated to the holiday!)

I do have a few other things I have been working on too. The first is just a new enemy type for the next area. Ghosts!

These nuisances will be all over the place in the next area, threatening to help you along to your doom a little quicker. Though I'm showing two of them, I'd like to create a few appearances for each. In fact, I've been debating offering to allow Patrons who have been donating a lot and over a long time to have a little ghostie design added. These enemies will only have two real animations. This idle animation you see above and an inflation/popping animation. As you can imagine, ghosts manifesting themselves into some kind of physical force can be taxing! So much so that keeping themselves corporeal is difficult! Adding some wind to them will make them inflate rather big and then pop!

Unfortunately this means that you cannot use them as a platform, but maybe some of you will find watching them inflate and pop satisfying. The only additional animation will be a generic 'poof' when you defeat them like normal. There will be quite a few of them to chase you down and I plan to have an area where they continuously respawn. (Though they will also have a small chance of dropping candy so hopefully that will balance it out) Really they are one-two shot enemies so they're more so intended to overwhelm you. I may also add a small bit of acceleration to their speed or some kind of pause then charge that they will sometimes do. I'll decide once I actually sit down to program them.

As I said though, I'd like to be able to offer something to those of you who have been pretty dedicated, though I am still debating it and if you'd like to, please comment about your thoughts on it. I would likely aim to make it so that if you have given at least 150$USD then you'd be allowed to make a ghostie. (And one time per account)

My plan for this would be to make it mostly stock standard to cut back on the work load. So both the idle and inflation animation would be the same for all of the ghostie girls. It would mostly be face, hair, curvature shape, colors, and clothes. I do plan on having a few more ghostie types added (Elf, a'garian, dolder, dvari, filimuri) so the body types will have a little more variety available to them, but be generally uniform in nature. (Also if you don't want your ghostie to pop, I can have them fade out instead. Just let me know) I will say that I am thinking that I will go with a 3Bs inflation look so if you are curious what the inflation is likely to look like, then I would recommend checking out the NPC Ridra's tf.

Also I won't have a restriction on what the character looks like. Meaning you don't have to fit your character into one of the species molds at all. Though I will require mandatory pointy ears for all! (I jest. Any will be fine) My only requirements will be no nudity and no male characters unless the inflation includes tfing into a girl.

If I do this, then I will add a tier to the patron just so that it's public knowledge that you can be eligible for it and not just have it buried in a post.

And that's mostly it. Though I do have one other thing to show and it's the spell that I will be working on. As I said, I was going to add a new form of sorts that was more mobile. Well, this will be a transformation spell that you can find. (Well not transformation, but summoning) By using her superior magical capabilities, Aria will be able to forcibly summon and merge with a demon changing her into a four arm, four booba demon version of herself.

~Special idle animation for this form~

My plan for this will be that you can cast the spell for a small up front cost. Something like 2-3mp. Then, while you are transformed, your energy drain pauses. Instead of taking damage to your energy, instead hits will remove two mp from you. If you don't have two mp left over, then you'll transform back. The transformation doesn't have a duration and you can turn it off at any time. (I will likely make this that you have to hold down and then press and hold the cast key for a brief moment, but not 100% just yet)

While in this form, your weapon will be replaced with a wide claw attack and combo. So it will be a little like the wind blade weapon, but faster and probably slightly weaker. I will decide more on it when I'm actually programming it.

Pressing the magic cast key will throw out a small projectile along a horizontal path and then pressing it again will teleport you to it. With a short cooldown. A kind of 'blink' ability that you can use to go through some walls.

And, of course, you'll have the ability to double jump, something that's been requested for a while. Aria will still be able to hold ledges too so you can use it to drop and then jump or jump twice, though the height of the second jump will be a little bit shorter.

For her booba though I have to say that sadly I am going to limit how many variations there are. It's a lot more likely that I will make it part of an upgrade that will give some variance and then just have one or two extra sizes or something of the sort, but make those extra sizes quite the difference!

As well, Aria won't be able to pickup any powerups in this form. So again, sorry, but no inflatable demon form Aria. (At least not for now) The demon inside her protects her against it!

Ok, so now that's all I really have to say. Of course, comment your thoughts and such if you have any!

Comments

Glad to hear you like how the implementation looks for both of them! Yeah for the ghosties I'd say this would be more of a test run for trying to give out something more substantial than just allowing to vote in polls. If things go well with it, then I could possibly offer something more proper. I've thought about various ideas including offering just making the NPC sprite and then putting it into a 'painting' that would appear on some walls throughout the game as an example. But also something more substantial like allowing someone to have a full on NPC you can talk to and tf. Though in that latter category it would be significantly more effort so that would have to be quite a milestone. Most definitely something to come much later. Also it's funny you mention ghosts possessing Aria. Something like that may or may not already be planned for the boss of the area. Though I'll admit it's a lot more straightforward. I always like more ideas for ways to expand Aria and I've long since wanted to add belly sizes too, as an example, but it's just a ton of work is all. Ideally, I'd be able to have an element of the game where if you get hit by an enemy, her belly swells a little until she goes into another form involving that. Possibly just going into blimp form, or something else. It's just quite a lot of animating work is all, but I'm not going to say No. More like, saving trying to do something like that for later. I think I have it in the roadmap, but I'd consider something like that more like a specific area/shrine. Something focused on the tf itself. The whole scalability of Aria's boob size has actually made it a little difficult to make animations. Not 'hard' per say, just tedious since after I make a set of animations, then I have to go through and also make a set of those animations with the additional boob sizes. (Which is also why I haven't done 'butt sizes' too Ultimately though, I really would like to have a ton of extra stuff! But first, I want to get this boss and this new area and set of just everything in this content patch finished! After that I will tinker a little more with other ideas!

Mitatell

Yeah for these ghosties I am going to finish up the animation for the base ones when I get to them, then I will decide if it's something that will be easy enough to do for patrons and not add too much that I need to do. Though it is a one time thing so I don't know that it will take away a lot of time.

Mitatell

Looks to be a fun update to look forward to~ The Shiver bow looks to be a fun weapon to use, may be a staple of sorts with it having a soft lock on and homing shots to it as well. Being able to self blimp Aria is going to be super fun though, as having a pocket "flight" ability will be very handy, and while the demo reel didn't show it, I am hoping it will still function as a sort of "screen nuke" when charged, and of course the all important "Don't overcharge too much" is a fun touch to it ;3 Ghosts! those are going to be interesting since you said they're going to be a swarm type enemy, curious to see what all forms they'll have and what they can do. Looking forward to them being able to get rather big and pop through the inflation though~ Can also see the ghosties having supporter/long time supporter characters as a cameo thing could be very fun, could also see some people possibly wanting "more" in a way, like more proper cameo type things, but can wait and see how things shake up with it all. The Ghosts have also given me the possible idea of them having a unique way of inflating Aria, possession inflation! Where if a special colored ghostie hits Aria, instead of doing damage, it goes inside Aria and puffs her up a bit, possibly making movement a little more awkward and cumbersome, as more spawn they each keep puffing up Aria until she's a big ghost filled blimp~ Or even where the possession acts similar to the Filimuri grappler enemy where the player has to resist the ghost dragging Aria to a certain point of the map, specifically one with a giant helium tank or "ghost helium tank" to have Aria inflate on~ possibly even with an added bonus of some really big damage for the really big Aria blimp it creates~ Demon form Aria! This is looking real nice so far and does give a very fun look to her~ even if I'm personally not much of a fan of multiboob stuff it still looks good~ Abilities look good on it so far, damage shield in the form of your mp sounds good, no energy drain while in it (makes sense since being merged with a demon should provide infinite energy since the summoning and merging makes me assume that Aria is giving the demon a physical form so it can use it's magic on other things XD), attack and magic abilities also look pretty solid as well. I'd say personally speaking, I'd think it's fine if the demon form doesn't have much variation on it's booba size based on Aria's energy, heck I'd even say have the demon form only have the default size in the sprite and maybe optional one or two extra sizes based on other demon upgrades that could come later in the game. Heck even having those linked to later upgrades even gives the idea that said upgrades could also give demon form Aria access to other Tf's like the breast milk, blimp, blueberry, etc. tfs. past this point it's really just me musing on demon form tf's so you don't have to respond or think about it past this point. But good stuff to look forward to in this devlog :3 My thoughts on how the tf's would work would be that, once accessible through an upgrade, that they would be bigger and more impactful effects. Like the milk one would of course give her massive boobloons, getting hit would still deflate them, but possibly would give even greater control during it; think almost like demon Aria + milk would be like giving the player dev-mode flight powers almost XD Blueberry would be an even bigger berry of course, possibly having it be a special use case thing to fully go Indiana Jones Boulder scene in a level or having special walls in a level for secrets that regular berry form can't take out. Will admit this one is the harder one to figure something out for XD Or even having it be a "tank" mode of sorts, where she still retains some mobility instead of just rolling around but still able to roll when needed, being invincible to most damage, possibly even changing her attacks to be berry focused; could even have puzzles based around this form needing to be juiced~ Blimp form weirdly makes me think of a highly mobile, if not fragile, form. Instead of helplessly floating upwards blimp form would be surprisingly light and mobile if not big and round and with a certain float in her stride XD But with this form possibly giving things like wall jumps, significantly larger jumps or even a sort of glide jump, possibly even changing her attack in this form to a sort of wide hitting belly bump, and changing her ability into a puffkiss grapple where she lunges forward to grab an enemy or object and puffkiss it~ And that's all I can think of outside of just "dev victory lap go nuts" XD

AlextricBunyip

All lovely stuff so far! Me thinks you've been cooking quite a bit behind the scenes, and as for the patron rewords imo I think its a good idea. But you'd also have to weigh in the factor of how much effort it would be to add patron rewards, it could end up taking time away from other things you'd wanna do!

Bag-pipe


More Creators