XaiJu
SilverEarsEntertainment
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Devlog No.037

Still working on Licorice cake. Got pulled away from doing stuff for a bit these last couple weeks. Though what really took up my time was figuring out how to properly file taxes since I've never actually been self employed before. Thankfully I had some help and so that is all almost completely out of the way.

In terms of things I have been doing, aside from what I did with Towra, I also have been working on some small things with the next build. Mostly I started making a couple new areas and I've been working on making a small boat segment. It won't really be like the last one as I plan to make it so you can actually ride it and it moves. So it'll have to use the same code as moving platforms basically. I am slightly worried about implementing the nose of the ship since on the previous boat ride you can stand on it, but on this one the nose will be like a platform which will let you just walk right through it which may cause some players to unwittingly fall off the boat.

Depending on how working on it goes it could end up restrictive and I'd like it not to be. I just don't want anyone to accidentally fall off is all.

With that said, if you do fall off, I wanted to have a small underwater segment to go with it. (Since I don't want to kill the player for falling off and making fall forgiveness work with a moving platform would take away development time from more important things) Really, the boat is just there as a way to skip the underwater segment if you'd like. It 'might' have something valuable down there though... maybe... or maybe you won't be able to get the valuable just yet. We'll see.

As for the next area itself, I forget how much I said about it. I am likely going to add just one new basic enemy type who won't be anything special (And non-inflatable). This will be more of a little experiment. I would like to make it a small centralized area with a few branching paths with you being able to just leave the area and go forward into the next without having to trouble yourself with it if you don't want to. Or you will be able to visit a few small branch off areas. As well, this little area will have almost no candy in it of both types, but I am going to make it so your energy doesn't drain in these areas. So it should feel like a more relaxed area with no pressure to let you explore.

And I would also like to have a small side quest here for you to do. Maybe two. I'll have to add a few NPCs as well. So consider this next update to be something of an experiment.

On the subject of NPCs, right now I only have some generic talimari NPCs that walk around cities. I'm waiting until the polishing segment of the game to add a lot more variety, but I thought I'd mention that I plan to do so later down the line.

And that's really all to say just yet. But yeah, warming up on getting back into making content and working on big snek cake!


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