So this past couple of weeks I worked mostly on the remaining levels to this stage. Though I did get interrupted by having to visit the doctors office and a bit of extra stress didn't help. So most of the work I have been doing is under the hood type stuff and isn't that visible to show. I spent some time working on some tiles as well for a kind of factory tileset which will help in the future and is also used in one of the secondary areas involved in this candy level. Here's most of the tiles I've gotten done.


The bottom tiles here are animated tiles. Effectively gears and little runic powered terminals. And the usual sort of tubing you'd expect in something of a factory. It's meant to have some fantasy touches of course and the platforms are intentionally quite large. They don't look it, but you can see large platforms here and small platforms that are like regular steps. This is just purely some world oriented stuff. Thay'valay being as large as they are it makes sense for them to need separate staircases for example. And for those you will have to hop up them. As I had said before,, in the current builds you can climb normal staircases by holding up while doing so.
At some point I would like to go back and actually fix the way the staircase system works so it's not so 'loose'. As it currently is, I do worry about how you can hold up and 'catch' platforms and such, but I've been designing with it in mind most of the time.
As far as the factory itself goes, well of course there are factories in this world and they're powered by runic energy and crystals.
As far as other work, I have been trying to program Aria's full body inflation, though got stuck trying to implement it so you can't get locked into inflating repeatedly after getting hit. I'll be working on the sprites and I think I will do popping for her full body inflation. The punishment will be a big chunk of damage and a mild stun making you plummet straight down afterward. After I release the next build I'll monitor this and take feedback on whether or not this feels like it's too punishing or not.
Also for the popping, even if you 'die' from it, you will still just do the collapsing animation instead.
I have started on the enemies, but like I said I want to avoid showing them and let you discover them in the next build. Though I did mess up here and decided on a few enemies that will take a little longer than I intended. I think everyone will be more pleased by them though actually!