Sadly I have to report that a lot less work was done these past couple of weeks than I would have liked due to some prior work which I hadn't finished on a commission that I'd had in my backlog for some time now. Fortunately that's completely freed up now. Unfortunately my financial situation is putting me into the position where development is going to continue to be slow. Though if you have had any interest in commissioning me then that might be a good thing for you. In the coming days I will be reopening my commissions and trying to build up enough funds to support development for a longer period of time.
I think now is the appropriate time to say just how thankful I am to those of you who do support me. So, thank you very much! Even if it doesn't feel like a lot to you, it is quite a lot to me and helps a LOT. I will continue to develop the game and occasionally upload some pictures I have saved up. I've considered just uploading all of them in bulk, but was hoping a slower upload pace would keep more interest. If asked, I could certainly just upload quite a lot of stuff I have saved up in bulk for members to view.
As far as things I have actually gotten done, I haven't gotten much progress on the enemy types. Instead, the in between time I actually added a new healing spell to the game. It's fully implemented, just needs testing. It functions very simply as a rapid rejuvenation spell. It costs 5 MP and heals you for a percentage of your HP (So it will scale as you get more HP upgrades). I figure with something like this, it will allow for a bit more exploration and less fear of running out of HP while just looking around. Though it will likely come in handy more as the game progresses since I intend to have a level where candy is quite sparse in the future.
Among other development, I also sprited up some card projectiles for the next weapon that I've been working on, charge cards. This weapon is going to function similar to megaman's blaster where spamming the button throws cards which do a minor amount of damage. When you hold the button down, it charges up a strong single shot. The powered shots will be fairly strong, but won't be as powerful as the blaster weapon. In addition, the projectiles will travel in a straight line, but will be only medium range. Slightly longer than the spread weapon, but shorter range than purple/blue grahsts.
I figure this should be a nice all round weapon to use without invalidating others and fairly straight forward to program. I went ahead and attached a spritesheet if you'd like to see the projectiles and their various power levels.
As for the future, the next couple weeks will be slower, but I will try to find some time to at least have one enemy to show and I will likely implement the charge cards as well by that point. Sorry I don't have more to report on.
Brandon Cater
2024-05-02 00:32:50 +0000 UTCAlextricBunyip
2024-05-01 23:48:21 +0000 UTC