Build 0.4.5.3
Added 2024-01-11 11:20:46 +0000 UTCEdit: Changed to v0.4.5.3, slightly modifed some initial startup code. The game will start windowed now if you haven't run it already.
Edit: Changed to v0.4.5.2, fixed an issue where reaching the last intermission didn't save that location for teleportation. Should be fixed in both new version. Check the version in the top right corner when on the main menu to see that you have the latest version.
I have mostly finished both the giant golem head and the gargoyle boss encounters. This build should be playable without issue on your savegame. However, your game settings will likely need to be deleted as I've added some new resolution settings. I haven't been able to really test all of them, but if you encounter issues, please feel free to email me at silverearsentertainment@gmail.com or directly on here.
You can find your save game and settings at "C:\Users\<yourpcname>\AppData\Local\Aria_s_Dreamland_Dissonance" .
Here is a link to the normal build: https://drive.google.com/file/d/1q_VFttCqLvxK5Wu2qvDqQG2mvDICQmAJ/view?usp=drive_link
And I've also created a special dev build. I would say to be careful using the dev build with a current save as there could be unforeseen consequences. Backup your save file if you're worried about it: https://drive.google.com/file/d/1e7uCete3C3wIlELSLGS146EiIfqJSdP_/view?usp=sharing
(I have included a text file in the zip folder of the dev build which describes debug keys and instructions. The dev build shows transition and boss triggers for example. Unfortunately the debug keys are set and cannot be rebound so if you have any of the debug keys bound and are using them you will have to rebind those keys or delete your settings file. Worth noting, some debug commands can get you stuck or bug you out such as spawning blueberry pie or milk when you are in a tight area.)
(Also the last intermission area may not save properly just yet. I'm working to fix it and will upload a new build when I can.)
The following are some update notes about this build with some changes that I recall. I'm not going to keep a comprehensive list of changes I make to the game while it's still being developed, but I'll try to take note on each build of major changes or things to note about it. They'll be here.
Update notes:
-In this version of the game Shopia no longer appears in the intermission 'cabin' areas until after you have found her for the first time. Then she will appear at all intermission locations.
-This area was also added in this build including some new minor story elements.
-The Golem Head boss and the Gargoyle boss were added. (Worth noting, both bosses take half damage from DOT effects. DOT effects are indicated by the blue flame damage indicator instead of the yellowish orange one) (As noted in the devlog I posted, the gargoyle boss is still missing some things such as a death animation and her hyper death dialogue) (Also, I haven't had much time to really test them, so bugs might show up)
-A new powerup was added that lets you grab ledges. You get it after defeating the Gargoyle boss. (You will have to pick it up, but it's near impossible to miss as you shouldn't be able to normally leave the room without it)
-I made minor modifications to some weapons including the wind blade's hitbox.
-There are a couple more rooms to explore centered around the new ledge grab powerup and with some phoenix dash elements. (They come after the bosses)
-Aria's jump system was modified to provide a jump buffer. When pressing the jump button shortly before hitting the ground, the game will automatically attempt to jump. (If you notice any strange behavior in jumping, or just find it less enjoyable, please let me know as this is a new system I put in to make jumping smoother and I think I worked out most of the kinks. It SHOULD be unnoticeable)
-Resolution options were added. (I went with what I believe to be the best method to implement this by adding black bars to screens that have a wider aspect ratio. This was done so that the camera doesn't see outside the map showing you cut off graphics)
If you have a non-standard monitor, please give feedback on the resolution changes as I'm new to it and want to make sure it works well enough.
One final thing in regards to the build number. I had originally intended the demo to contain the golem head boss and it would've been the end of build 0.4, but things didn't quite go as planned. I decided to just push the gargoyle boss into 0.4. So the next build will be starting on 0.5.
Comments
Sorry about that! When I updated the versions I must've forgotten to put the commands into the new folder I made. I uploaded a new version with the debug commands in the .zip
Brandon Cater
2024-03-09 01:00:15 +0000 UTCThe debug keys don't appear to be in the dev folder
Skyla SkyDancer
2024-03-09 00:50:22 +0000 UTCSorry for the delay. I just sent an email with the screenshot of the error codes. The previous version still works, yes. 0.4.4.0
BG
2024-01-13 19:51:39 +0000 UTCCan you send me both errors that you see to silverearsentertainment@gmail.com ? Also the other version that works is 0.4.4.0 right?
Brandon Cater
2024-01-12 19:27:02 +0000 UTCI just tried and it still gives me the same error. Loading up the previous version still works after deleting the settings, while the new one still gives the error(s).
BG
2024-01-12 15:36:28 +0000 UTCJust to check, but have you deleted the game settings file? Currently when the game runs it tries to add another set of variables to the config file and it will basically break the saved settings as a result. (Don't delete your savegame though, just the settings file)
Brandon Cater
2024-01-12 07:13:11 +0000 UTCIt happens with both builds, I should add.
AirPumper
2024-01-12 06:47:06 +0000 UTCNot sure if it is a bug to email about or something on my end but I try to launch the game and the title card flashes but then gives me "Error Selecting Aspect Ratio, probably selected a broken option, or I failed to replicate the main menu to the in game menu. Contact support" followed by another error screen
AirPumper
2024-01-12 06:46:26 +0000 UTC