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DeathWeasel
DeathWeasel

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AccessoryClothes v1.0

This plugin allows for accessories to be created which are skinned to the body. This means that accessories built for use with this plugin will, like clothing, bend with the body, scale with your character's slider changes, etc.

There are some limitations. The clothing shaders won't work properly on accessories (color changes do not apply) so an accessory appropriate shader such as main_item must be used. Clothing state changes do not apply, so no pulled aside clothing accessories. Accessories are not removed when removing clothing, though AccStateSync can be used for this purpose. These accessories cannot be moved, rotated, or scaled like normal accessories since that is all controlled by the body itself.

Despite these limitations, this plugin enables some possibilities for accessories that are not normally possible. For example collars, belts, belly button piercings, fingernails and toenails, and more.

For modders:

To create a compatible accessory you can either use KoikatsuModdingTools or SB3Utility. In either case, starting with a clothing item as a template is ideal. When using KoikatsuModdingTools, add the ChaAcccessoryComponent and ChaAccessoryClothes scripts. ChaAccessoryClothes must be configured with the transform which is the root of the armature. Without this configured the accessory cannot load properly and especially will cause serious issues in Studio with IK enabled.

When using SB3Utility, drag and drop the ChaAccessoryClothes MonoBehavior from an existing mod in to yours and then drag and drop the armature root transform in to the ArmatureRoot field to configure it.


Requirements:
BepInEx 5.3

Installation:
Extract the .zip to your game install

Download:
KK version for Koikatsu, EC version for EmotionCreators


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