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Exporting Skyrim Meshes

Tutorial for exporting Skyrim meshes, and the more common mistakes.

This tutorial will contain the basic information necessary to learn Skyrim modding:
Creating an armor for Skyrim.

If you're having missing UV maps > and missing textures, it means you missed one step from Ashara's tutorial, which is what most people struggle with.
This is a detailed explanation of that step.

Assuming you already followed her tutorial and managed to successfully import a mesh, you'll then not be able to export it.
If you try, it'll not display any texture and lose the UV map, that contains key information for the mesh. If you did that you can throw away that mesh. It's useless now.

Select your mesh (one part at a time) and do the following:

Load any image you want. It does not matter.

Export (pic by ashara).

Continue the TUTORIAL here to learn the nifskope part, necessary before adding ingame.

TIPS:

Whenever you import a new mesh in blender, make sure nothing else is marked as selected (that will mess up weights ingame) "A" will select and deselect all.
Pink bordered items are selected.

Every piece must be parented to ONLY ONE SKELETON, and every piece parented to that skeleton will be exported with it.

You can export additional parts separately and mash them up in nifskope.

To clear parent (select armor and then SHIFT + r click to select the skeleton too) (object > parent > clear parent.
Whenever you need to Parent things to a skeleton do: object > parent > make parent to > armature)

exported meshes for _0 and _1 size must have the same amount of vertices (you can check in nifskope) and the same vertex order.



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