XaiJu
AnthroVR
AnthroVR

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Quickie FPS Study

Hey Primal Pack!

While working on a new batch of conversions I wanted to tested an AI interpolation on a 24fps animation. As you can see there is def a difference between 24 and 60, so I'll be focusing more on making 60fps the standard, bringing 24/30 scenes up to "speed".

Hopefully this is also a good indication of why 60 is the sweet spot for the high end as well. It's really hard to tell the difference between 60 and 120 and in some cases going to 120 brings back in an uncanny or "fake" feeling. I think the new Avatar movie is a good example of that. Some of the scenes in there are 120 and I could feel the "ramp up" when those scenes hit. They felt more like I was watching a video game cut scene than a movie.

Anyway, since the gif is technically at 20fps it makes it harder to see the difference, so I've attached the video that shows the difference better.

Quickie FPS Study

Comments

Hey so I started using this myself for some HMV's I started making. Does running it through interpolation reduce filesize? One of my followers complained that my 60 fps version looked worse because it was reduced filesize when running it through. EDIT: Nevermind figured it out haha

primeemu

Nice 60 is definitely the move also that way the file sizes don't get out of hand. On a side note when do we get this animation I want it lmao

BFG

yea there are tons of things even the pros hide in motion that would look weird in freeze frames. Smears are a great example of that.

AnthroVR

This is an amazing reference to have downloaded

Riley Ewing

Nice! Ive actually been doing that myself with a bunch of old mmd animations that ive collected over the years. Every once in a while I notice problems when I pause it but in motion it looks great. The animation you posted though looks great!

primeemu


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