XaiJu
AlekErectSociety
AlekErectSociety

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Conclusion of the scheme and small break before final compilation.

Good morning.

What can I tell you?

The scheme is great and although these last 2 weeks have been terrifying from a climatic point of view, I have managed to bring home the goals I told you about last time.

I don't know if you've heard but Italy has been overwhelmed by heavy atmospheric phenomena.

In the north hail with size of tennis balls, in the south 45 degrees accompanied by arsons and a general lack of water and electricity.

It was very tiring for me to work and since we are practically at the final stages of the scheme, I decided to rest for 2 weeks, and then resume with the compilation of sex talking and audio-visual effects.


But going back to the scheme:

The characters get each other pregnant, even against their will, it's a real delirium (in a good way).

In the end, I decided to insert only the PG belly in the animations, for the NPCs instead I had to avoid it for reasons of space which I will explain better in the next point.


-Planning:

The plot I have kept up to today is beautiful, that is, that of a gigantic open world with many characters.

However, the scheme is vast and requires a very high number of animations, as a result I felt it necessary to do the math before making other decisions and above all before creating a game that is too big even just to be downloaded.

So it was necessary to answer this question:

If we presume a total of 50 NPCs and consider the number of animations provided for each of them, how big would the game be at its conclusion?

PS: Don't be scared when you read the next few lines, I'll let you know right away that I've found a solution to everything.


So, the data is this:

1)

So let's consider 50 unlockable characters.

2)

Each NPC includes 6 animations: 3 Dominant and 3 Submissive (about 10 meg at each animation)

3)

Each animation includes 9 standard variations: -Foreplay - Slowly - Medium - Faster - Harder - Cum in - Cum out - Post cum in - Post cum out

4)

Each of the 9 variants must have a day version and a night version, consequently from 9 we go to 18 animations

5)

By inserting the pregnancy and the possibility of seeing the baby bump of both characters in the animations, the variants of a single animation would become 88!!!!


So the count would be this:

88 x 6 = 528 (Variations of a single NPC)

528 x 50 = 26,400 (Total variants in the full game)

26,400 x 10 (Megabits) = 264,000 (Megabytes in the full game)


Too much!


So here are the solutions:

1)

Keep the 50 unlockable NPCs (Sounds like the minimum for an open world to me)

2)

Creating gifs instead of mp4 files to guarantee me a transparent background.

In this way, I will be able to insert audio and day and night backgrounds directly into the programming.

I have already done several tests, and if I reduce the quality and duration of each animation a little, I will get a 50% size reduction

(About 5 megs for each Gif)

Don't worry, the difference will be minimal.

3)

The PC can make the NPC pregnant, but this NPC will not be fuckable during the days she has a baby bump(3 days).

In this way, the variants of each animation would become about 22 because in the animations only the PG will have the baby bump if affected by pregnancy.


Let's do another account:

22 x 6 = 132 (Variations of a single character)

132 x 50 = 6,600 (Total variants in the full game)

6,600 x 5 = 33,000 (Megabytes in the full game)


If we consider the backgrounds, the audio, and the silhouettes of the characters, we could perhaps reach 40 gigabytes.

I would say acceptable.


In addition, I'm testing a way to introduce patches, in this way, you can avoid re-downloading the game from scratch every time.


I send you a warm greeting and thank you for being with me up to this point.

See you in 2 weeks.

A hug!

Alek

Comments

Thanks my dude, if Renpy allows it I definitely will

Alek ErectSociety

te pido una traduccion automatica o en espanol,tu juego es increible e tu tambiem

Estarossa

how do i download the game

Nolovelost


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