Welllllp, time got away from us, didn't it? Let's get to it!
Final Assets: We're nearly finished on the character rigging. It's a touch-and-go process, cause you think you've done enough, only to realize - once they're running in the game - there's an expression you didn't think of that would be better than what you've got, and you gotta go make more. As it stands, I think there's only maybe 3-5 rigs to make before all of the cutscenes are where I'd like them to be. Which will bring us to the final stage, which is....
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Audio/SFX: We didn't need much in the demo, and I think we can get away with copy-pasting the audio and UI layout from that into this game, for now. In the future, I'd like to give different rooms and locales within the castle their own audio. I think it could be fun to liven up the game and make it feel that much more polished. Once I'm satisfied with the way things are, that'll - at long last - bring us toooooo...
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Release(!!!): I think - when all's said and done - we could have this first chapter out within the month, but that is a tentative promise. I wanna make sure everything looks and feels right, so I'll be testing it up and down to make sure everything's up to Sneak snuff. All in all, there's maybe 15-20 minutes of cutscenes/story, with two specific "kink scenes" and it's all pretty tame stuff. If you know me, you know I like a slow burn to the payoffs, and I wanna make sure I take the time to let you care about the characters. Hopefully, the finished assets will only make the future chapters come faster!
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Anyway, that's all for now. As stated, we're almost done with the rigging and animating, and after that'll be audio, final touches, and release! Thanks as always for bearing with us, and supporting the project! See you Friday!
--SA
Necromanzer
2024-11-12 20:57:37 +0000 UTCAidenke
2024-11-12 17:58:54 +0000 UTCSandal_Vandal
2024-11-12 16:08:09 +0000 UTC