As I mentioned in a previous post... I am doing the Hulk transformation in Daz Studio. The animation capabilities are better in Maya, but these models are designed for Daz and in Daz I can animate things like change hand and feet proportions and change skeleton proportions (such as make his chest grow wider and arms longer).
Maya is awesome, but there are a lot of limitations on morphing a "skin" that is attached to a skeleton. Aaaanyway, once the hulk is transformed I can do all the rest of the animation in Maya. I started working on the transformed model and was testing it out in Maya. There will be plenty more growth than displayed in these WIP images.
The first image is from Daz Studio, the rest are me moving and updating the model in Maya.
HULK SMASH!