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Foundation Sketching: Designing in Perspective with Charles Lin - May 17

Hey Guys,

Next in the Foundation Sketching series that's coming to you this month is "Designing in Perspective" with Charles Lin! Expanding on the previous lessons from the series, Charles demonstrates how to advance the lessons of blocking out vehicles as basic geometric forms, and designing them in real-time.

In this session, topics that are covered include:

- Design principles
- Theming
- Refining rough perspective block-outs
- Cleaning up the final line drawing

Pledge by May 17th, 2020 for access to this session!

- The Foundation Team

Foundation Sketching: Designing in Perspective with Charles Lin - May 17

Comments

Hello there ,I am new to Patreon,I wish to download this session ? Where can I do so?

Thank you, that means a lot coming from you guys. I admire all of your work and the guests you feature here. We appreciate your continued effort to educate on some of the more difficult subjects to parse through!

You have some wonderful work Alex! Really great progress, especially for 15 months. You're going to love taking a class with Charles! :)

Thank you very much for the response! I have a an okay understanding of perspective, I believe. It's getting to the "just start sketching amazing environments" part that is more difficult to wrap your head around. Examples of my work so far (I've only been studying 15 months, part time) https://www.deviantart.com/radio-runner But I'm excited to join in September with Brainstorm for Environment Sketching with Charles if he's available! Can't wait.

Hey Alex, Thanks for reaching out! You're right, it'd be very difficult to jump right into environment sketching without having a solid foundation. Before tackling any of the design sessions, we'd highly recommend focusing on the drawing portion first. Dynamic sketching, mastering perspective, drawing forms - all those skills are essential before we recommend following some of the design courses. Hope that helps!

I'm interested in Environment Sketching from a Level 0 standpoint. Foundation has early stuff, but it sort of jumps straight into the thick of sketching an environment without reference (The early Term videos), or it's talking about prop-design. I'm not entirely sure how to approach Environment Sketching to get from 0 to sketching environments.


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