XaiJu
KobaltKai_Badgefox
KobaltKai_Badgefox

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Sprite Update (Kaiju Chronicles)+Scope Update

Hewo owo, this is the current progress for the sprite pack of Kaiju Chronicles. I remained incredibly tightlipped about them as I made them because I had NO IDEA how to even make spites when I started, or when I was done.

It felt like scope creep when I started because I found that I needed more and more, but everytime I got tired, I thought of pokemon, and how every game only has 3 models of trees in every region... ONLY 3 TREE MODELS AND 3 ROCK TYPES in a 60 DOLLAR GAME.

HECK NO LOL. I'm not doing that XD

It hit me like a truck that Video Games are a form of ART, and no matter how the game plays, it has to look good in order to draw people to it. Low sprite quality also tanks all immersion. I grew up with pokemon, so it never bothered me that I could go from the start of the game to the 8th gym and see the same type of tree, but now that I'm in game development, it's really urked me because it would destroy the sense of level progression.

So... The total sprite count atm is over 500 XD

Not including a 2nd sprite pack I am working on for Cities and whatnot. But this month, I will be taking a break from drawing these sprites to work on the previously mentioned animations.

Until my sprites for the human city are finished, I cannot make a city to explore without doodads like Firehydrants, Streelights, Powerlines and what not. So it's on hold.

Since this is a furry game, I was considering whether or not the characters should be able to sneak through cities teenage mutant ninja turtles style lol, but that's a big WIP right now, as the game mechanics and doodads are not finished.

Sprite Update (Kaiju Chronicles)+Scope Update Sprite Update (Kaiju Chronicles)+Scope Update Sprite Update (Kaiju Chronicles)+Scope Update

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