XaiJu
KobaltKai_Badgefox
KobaltKai_Badgefox

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Kaiju Chronicles: GAME OVER Concepts 1-5

Hi guys, sorry for the delay. I normally add rewards around midnight, but I've been busy. As of late, I have developed the character roster for kaiju chronicles up to 110 characters, and in doing so, I plan to release 100 characters in game over time. These characters will not all be just released as a full roster. You would have to work to unlock, or even save them from the kinky situations they face in game. Some might be unlocked through normal progression. Others maybe unlocked by accomplishing special missions or fighting special enemies... and as for others, expect things to get very spicy >:D

In Kaiju Chronicles, I want the Game to not really have a traditional "Game Over", where you instantly lose all progress and have to restart if the main character goes down. Instead, I plan to have Game Overs be relatively nuanced. In some cases, the GAME OVER may actually be an achievement or reward for how you play the game, complete with their own cutscenes. To summarize, lets say you get into a team battle with an ally, and an enemy unleashes a quick-time attack. If you miss the quick time, your ally will be eaten, abducted, assimilated, or even transfurred, rendering them unplayable after the battle. Now, if YOU miss a quick time event made against your current character, then you might have to play as an ally to save your character before the battle ends.

If you win the battle, that character is freed. If you lose or run away, you will have to find them using clues in the map, and re-challenge that boss. Of course, if the main character is captured, I do plan for there to be an escape minigame to break free, for situations in which a player minmaxes the most powerful kaiju.

The purpose of this, is because I feel MANY games fail to convey a proper way of showing the impact of losing an ally in a fight, often treating them as a discardable chess pawn with infinite respawns (Tails from sonic the hedgehog, or Yoshi from literally any super mario game).

So... that being said, I am currently conceptualizing for some characters to start off being Bound/ Game overed until you free them. Some might require puzzles to save, others certain abilities, and others, certain characters in order to access those areas. These AI images are the concepts for some of those characters. However, I intend to make the final drafts as ANIMATED sex minigames complete with SOUND, similar to the Furry game RACK, a game in which your favorite furry (any species) is trapped in a lab and experimented on.

Fek's userpage is here. Artwork Gallery for fek -- Fur Affinity [dot] net

'RACK' Game: Rack (v1.2.0) by fek -- Fur Affinity [dot] net

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