My plans for Way of Corruption
Added 2021-04-27 22:33:17 +0000 UTCI'm about to make a nightmare of the game structure (for me as developer), because I want to implement a "chain of events". For example if you choose or not to continue with the H-event during 0.05. I want that your decision is reflected later in the game at some degree, creating different dialogues in the events according to what you have chosen (So even if the event looks the same from the outside, the dialogues will differ). Instead of a boring standard event, without taking in consideration what you have chosen or the "past of the game". Some events are more important to others or are more directly connected, so expect different grades of this chain of events.
Some situations already in game that will continue this "chain of events":
Give back the photo or not during the patrol.
The way you aboard the situation of Tim
The H-event in the showers
I want that the decisions of the players have some impact in the game even if it's just a extra line or two (maybe I was too influenced for growing with mass effect). And maybe it's a lot for a newbie and single developer like me. But I really want to try it.
So please wish me luck!
Comments
Thanks for your support!
Shadow Blade
2021-05-06 19:09:32 +0000 UTCSounds good.do your best
Jeff Ilan
2021-05-06 03:12:50 +0000 UTCThanks! I will need it!
Shadow Blade
2021-05-04 19:42:22 +0000 UTCSounds great. Good luck!
SniffSniff
2021-05-04 18:48:49 +0000 UTC