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Wynd
Wynd

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Mine Mine no Mi - EARLY ACCESS - April 2025

(Apparently I forgot to set a release time for this post...which is why its once again posted on a saturday...my bad)

1.16.5 - 0.10.x

https://mega.nz/file/dYMlgajD#qeU6yGV3mxE9xTZcdBmKicw1SA1TYxNfTKS7u99bhrs

1.20.1 - 0.11.0

https://mega.nz/file/dFV0ECCT#zpuhWE3mBb1Qpf9pBRuQuWf8IlUh9H7beXh4FIa8v4k

(Updated to fix an issue that would happen for some people where it doesn't allow you to join and gives the "you don't access" error message)

For 1.16.5 a lot of work now is in fixing bugs and polishing existing stuff, some things already started getting textures and bug fixes (mostly on combat related issues of course...)

It also received a major update to how factions/styles/races are registered thanks to Warcar, while they should be much easier to extend and integrated with the base mod this is a pretty major change, it was made to be fully backwards compatible so all of your data should get ported nicely HOWEVER DO MAKE A BACKUP FIRST! And keep in mind the port only works one way, if you move a world from 0.10.6 to 0.10.5 or before faction/race/style data will go bonkers (its probably expected but I had to make it clear)

For 1.20.1 most of the stuff in this update is more ported stuff (which due to how 1.20.1 works might not be in the creative inventory yet such as more fruits or mod spears), the color upgrade system, some combat logic (specifically friendly fire related logic) and some technical changes here and there for general improvements and maintanability. The recommended forge version also changed to 47.4.0 however I don't think its mandatory yet and it should continue to work with older versions.


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