Mine Mine no Mi 0.11.x #1
Added 2025-02-14 16:05:19 +0000 UTCSmall 0.11.x post since it received some quality of life updates while porting (the benefits of rewriting stuff). There's gonna be another post about 0.10.x next week too.
First and one of the most important ones, per world configs are finally a thing, decided to go with configs (just per world) instead of game rules as they're much easier to organize and create, with gamerules cluttering the menu together with vanilla's, creating non standard names and potentially being even more confusing.
Not all options got this update however, most notably the client sided one (such as haki color), those will remain client sided, there's also 2 options left in the old "common" config, namely the Master Command and Enable Permissions options, everything else got moved.
This gif showcases the randomized fruits option in particular, since Ive also ported the randomized fruits and OFPW systems I had it at hand.
Another update was on ability protections, they received 2 big updates in particular along with some optimizations.
First one is making the global, or as global as they can be so around 60M blocks.
On top of that they were also made more intuitive, specifically with the protections within protections behavior. Currently (in 0.10.x) if you have a protection within another one it is unclear which one will be actually used, sometimes its the outer one, sometimes the inner one, this is not ideal. So now protections naturally follow their order.
This means in more simple terms, if you're inside protection A which is inside protection B, the properties of protection A will get used.

Comments
Mostly the 1.20.1 port, however it'll have some quality of life updates here and there, nothing major as the porting itself is gonna be major enough.
Wynd
2025-02-25 20:17:07 +0000 UTCWhat is the theme of 0.11.x?
F-Jay Playz
2025-02-24 17:06:08 +0000 UTC