XaiJu
marcovonnaujoks@gmail.com
marcovonnaujoks@gmail.com

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Dev-Diary 4

Greetings, looking forward to the release (ok, gotta be honest.. I´m also pretty anxious about it since it´s been almost 2 month of writing. Really don´t wanna disappoint you guys, especially since you´ve been supporting me for so long despite having received nothing so far. So thanks again for this kind of trust.) 

But I got some feedback from the play-testers and it´s mostly minor bugs. Should be able to fix those today. Still have to figure out distribution though. Itch.io has an option to only allow patrons to access a game, so ´ll try to use and configure that. Expect the update to drop at lastest on Friday, maybe sooner.

Ok, back to rambling. What´s up with the strange picture here you might ask? This is about a topic I´ve been asked more than anything else regarding this game in the past. I´m speaking about Ginas personality and the secondary stats. Since Gina is acting so actively in the game, she obviously needs some kind of personality, otherwise I wouldn´t be able to write dialogue with her at all. Some aspects of her are a given.. good hearted, little bit nerdish, little bit of a  glutton, a bit frazzled, a bit clever.. stuff like that. Still it was surprising to me, how Gina was already perceived both as kind and gentle by some players, yet strong and dominant by others, since she only had so little lines by now and showed only fractions of these aspects.

So that´s Ginas base. But how do the secondary stats effect the game and dialogue?

1) Tone of the dialogue. With update 1 some of the new conversations have a slightly different tone, depending on whether assertiveness or kindness is the higher stat. The outcome of the dialogue doesn´t change mostly though.

2) Triggers for fixed events. Some options are only available if Gina reached a certain level of a stat. Apart from the role as triggers, I plan to expand all secondary stats further on. But as for the current state of the game they do the following:

Motivation - All 5 points give Gina a flat one-time strength bonus. 

Composure - Nothing yet. But will be brought to it´s glory in update 2.

Assertiveness - Reaching rank 8, Gina can now pressure gym-members to perform their special actions once a week, even if they are busy atm. Train with Enzi or Greg to your hearts content.

Kindness - Reaching rank 8, Gina can now take her first new job at the dojo, allowing her to earn money and raise her stats at the same time.

3) Future Relationships. With the completion of the first dream Gina will face a singular decision. Whether she chooses gentle or dominant will effect her next intimate scenes greatly. Both options should lead to some nice steamy scenes in the end, but I plan to write the way to get there in two variations. Either having a play-full and sweet Gina, with two lovers exploring their desires regarding this fetish together, or having a dominant and commanding Gina, using her partners to fulfill primarily her own needs.

Dev-Diary 4

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