(WW 3.1) How to See
Added 2026-02-05 15:02:01 +0000 UTCI learned this from other sites.
Copy and paste and save below in "DeviceProfiles.ini" file
Once loaded, No flickering issues.
but in some animation scene in character display, the textures don't change (like lynae)
if you remove this "CVars=r.Streaming.UseFixedPoolSize=1", you can see but I won't make another hash for just lynae animation. It's really tough.
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【中文】
我从其他网站学到了这个。
复制并粘贴下面的内容到"DeviceProfiles.ini"文件中
加载后,没有闪烁问题。
但在角色显示中的某些动画场景中,纹理不会改变(如 Lynae)
如果诸位删除这个"CVars=r.Streaming.UseFixedPoolSize=1",诸位可以看到,但我不会仅为 Lynae 动画制作另一个哈希。这真的很难。
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【日本語】
これを他のサイトから学びました。
下記をコピーして"DeviceProfiles.ini"ファイルに貼り付けて保存してください
読み込み後、ちらつきの問題はありません。
しかし、キャラクター表示のいくつかのアニメーション シーンでは、テクスチャが変わりません(Lynae など)
この"CVars=r.Streaming.UseFixedPoolSize=1"を削除すると、見ることができますが、Lynae アニメーションのためだけに別のハッシュを作成することはありません。本当に大変です。
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【한국어】
저는 다른 웹사이트에서 이것을 배웠습니다.
아래를 복사하여 "DeviceProfiles.ini" 파일에 붙여넣고 저장하세요
로드된 후 깜박임 문제가 없습니다.
하지만 캐릭터 표시의 일부 애니메이션 장면에서는 텍스처가 변경되지 않습니다 (Lynae 등)
이 "CVars=r.Streaming.UseFixedPoolSize=1"을 제거하면 볼 수 있지만 Lynae 애니메이션만을 위해 다른 해시를 만들지는 않겠습니다. 정말 어렵습니다.
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Folder location.(example)
C:\Wuthering Waves\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor
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[Windows_Highest DeviceProfile]
CVars=r.DetailMode=2
CVars=r.KuroMaterialQualityLevel=1
CVars=r.MaterialQualityLevel=1
CVars=r.Shadow.MaxCSMResolution=2048
CVars=r.Streaming.MinBoost=25.0
CVars=r.Streamline.DLSSG.RetainResourcesWhenOff=1
CVars=r.ViewDistanceScale=3.0
CVars=r.Streaming.UseAllMips=1
CVars=r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
CVars=r.Streaming.PoolSize=1900
CVars=r.Kuro.SkeletalMesh.LODDistanceScale=24
CVars=r.Streaming.LimitPoolSizeToVRAM=1
CVars=r.Streaming.UseFixedPoolSize=1
[Windows_VeryHigh DeviceProfile]
CVars=r.DetailMode=2
CVars=r.KuroMaterialQualityLevel=1
CVars=r.MaterialQualityLevel=1
CVars=r.Shadow.MaxCSMResolution=2048
CVars=r.Streaming.MinBoost=25.0
CVars=r.Streamline.DLSSG.RetainResourcesWhenOff=1
CVars=r.ViewDistanceScale=3.0
CVars=r.Streaming.UseAllMips=1
CVars=r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
CVars=r.Streaming.PoolSize=1900
CVars=r.Kuro.SkeletalMesh.LODDistanceScale=24
CVars=r.Streaming.LimitPoolSizeToVRAM=1
CVars=r.Streaming.UseFixedPoolSize=1
[Windows_High DeviceProfile]
CVars=r.DetailMode=2
CVars=r.KuroMaterialQualityLevel=1
CVars=r.MaterialQualityLevel=1
CVars=r.Shadow.MaxCSMResolution=2048
CVars=r.Streaming.MinBoost=25.0
CVars=r.Streamline.DLSSG.RetainResourcesWhenOff=1
CVars=r.ViewDistanceScale=3.0
CVars=r.Streaming.UseAllMips=1
CVars=r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
CVars=r.Streaming.PoolSize=1900
CVars=r.Kuro.SkeletalMesh.LODDistanceScale=24
CVars=r.Streaming.LimitPoolSizeToVRAM=1
CVars=r.Streaming.UseFixedPoolSize=1
[Windows_Mid DeviceProfile]
CVars=r.DetailMode=2
CVars=r.KuroMaterialQualityLevel=1
CVars=r.MaterialQualityLevel=1
CVars=r.Shadow.MaxCSMResolution=2048
CVars=r.Streaming.MinBoost=25.0
CVars=r.Streamline.DLSSG.RetainResourcesWhenOff=1
CVars=r.ViewDistanceScale=3.0
CVars=r.Streaming.UseAllMips=1
CVars=r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
CVars=r.Streaming.PoolSize=1900
CVars=r.Kuro.SkeletalMesh.LODDistanceScale=24
CVars=r.Streaming.LimitPoolSizeToVRAM=1
CVars=r.Streaming.UseFixedPoolSize=1
[Windows_Low DeviceProfile]
CVars=r.DetailMode=2
CVars=r.KuroMaterialQualityLevel=1
CVars=r.MaterialQualityLevel=1
CVars=r.Shadow.MaxCSMResolution=2048
CVars=r.Streaming.MinBoost=25.0
CVars=r.Streamline.DLSSG.RetainResourcesWhenOff=1
CVars=r.ViewDistanceScale=3.0
CVars=r.Streaming.UseAllMips=1
CVars=r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
CVars=r.Streaming.PoolSize=1900
CVars=r.Kuro.SkeletalMesh.LODDistanceScale=24
CVars=r.Streaming.LimitPoolSizeToVRAM=1
CVars=r.Streaming.UseFixedPoolSize=1
[Windows_Lowest DeviceProfile]
CVars=r.DetailMode=2
CVars=r.KuroMaterialQualityLevel=1
CVars=r.MaterialQualityLevel=1
CVars=r.Shadow.MaxCSMResolution=2048
CVars=r.Streaming.MinBoost=25.0
CVars=r.Streamline.DLSSG.RetainResourcesWhenOff=1
CVars=r.ViewDistanceScale=3.0
CVars=r.Streaming.UseAllMips=1
CVars=r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
CVars=r.Streaming.PoolSize=1900
CVars=r.Kuro.SkeletalMesh.LODDistanceScale=24
CVars=r.Streaming.LimitPoolSizeToVRAM=1
CVars=r.Streaming.UseFixedPoolSize=1
Comments
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