What do you think of variable Ultra-Senses?
Added 2025-03-25 23:48:00 +0000 UTCTo explain, Ultra-Sense builds every time you take damage and activates automatically when you take damage twice.
This is basically a catch-up mechanic and a strategic advantage system that adds player-decision to an RNG game.
So what if we give you the ability to gain different types of Ultra-Senses that act differently, some are more of an offensive tool, and some are more defensive. Some have longer cooldowns in exchange for quicker activation, etc, etc.