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Poses for AI; Placeholders for first playables, until we do the polished ai ones..

I 'could' quite literally draw it all traditionally, but this is an experiment done in and with AI. How fast can it be built with AI for this sort of project with 31 sprites for the character's every pose? How many sprites can we push? Now, one thing I can't allow is AI to choose the poses; I did these to replace the poses. also have drawings. The amount of AI might be super small in the end, kitbashing and redrawing the faces for mouth flaps. Maybe I found out how to use AI, right? We'll see..

Completed the first Trello task with this.

A game like this has a 70-30 split in time taken with art vs. code; it's a very high thing to do. AI is supposed to speed up to 3:97 in work, and with 2 of those 3 (graphic design), rest assured that the only artist being "replaced" is me.

Another detail of Nina's leap is that no one not using AI would think having 31 sprites for one character is a smart move; this is a moonshot AI enables. The easiest part becomes the excessive amount of art you get.

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In theory, I should take 1/5th of the time with a game like this; it's still a game for a team of 9 individuals to build turning into a team of 1, but the math still points at taking more than the team of 9. We'll see. I'm speculating we can speed up more and more, and I do have someone who will do scripting, so it is a team of 2.


One thing they teach you is poses are everything, i need to pose the girls in ways that covers ANYTHING AND EVERYTHING THEY SAY, slightly explaining something, to the side, not stiff, its a balance we have to do and i know it will be a struggle.

Poses for AI; Placeholders for first playables, until we do the polished ai ones.. Poses for AI; Placeholders for first playables, until we do the polished ai ones.. Poses for AI; Placeholders for first playables, until we do the polished ai ones.. Poses for AI; Placeholders for first playables, until we do the polished ai ones..

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