XaiJu
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DV

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How important is to play in mobile

We have a mobile mode that transitions to an anime-like conversation where we see two characters on screen and swap between them. The game will run on the browser in a Unity player instance, which allows for a full-screen mode, like Youtube with its videos. I will save on the computer or cell with the itch.io account, or whatever I can do to save; we will explore that in the future.

Regular conversation (PC VERSION)


Planning mobile conversation (MOBILE)

How I will build the mobile version.

The plan is to animate between them; the characters talking get a spotlight on the screen, letting you appreciate the sprites, zoom ins, and zoom outs. The effect is minimised in the PC version. more at https://www.patreon.com/posts/mobile-vs-pc-and-98000077


How most devs would do this

The reason why I reject this is lack of real-estate, lack of hierarchy, phones are by design very small its a cop-out.


Plan A permits us to get as much girl per pixel as we want and it uses the UI to fill in the empty space above. More girl on the screen and one hand gameplay is the epitome of this type of game.



Reason to ask is to see what I invest time on first more its efficient for most users that will play on their phones, version 1 will have shifting while version 2 I plan zooms and what else? more stuff also. Nikke does it well.

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So How Important IS mobile?


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