Hey everyone!
Before I start rambling on, here's the-
PC download
Mac download
Android download
Android notes -
Ren'py updated their version of Android, and I avoided updating it for the past year for this reason. However, with my new computer I was forced to use the new version. This. unfortunately, means that it's likely you'll have to delete the game and reinstall it, meaning that your old saves won't work.
There are tricks to copying your old saves into the new folder, and I posted those in the Links and Resources post.
I struggled with getting the game to work with the new update for several days, and spent all day today on it, but I believe it's back up and running for the future easily.
If you need to replay the game fully and want to speed through it, in the preferences tab you can check "Skip unseen text" and hit Skip at the bottom of the screen.
Notes on the update-
This update still has "Tester Version" on the opening screens. That's because there are still a few unfinished scenes I'm still working on. If you want to wait for the completed version, I encourage you to do so. However, I spent the past two days trying to find and fix every bug I could, doing a lot of rewrites and adding in missing renders, and I believe it's not only playable but also clean enough to make it worth playing.
In the last month or so, the goal changed from "finish this update" to "do my best to justify this update taking so long". I've done my best to do that, and I hope it feels that way on your end.
One problem I had was working on why old saves weren't working for several people in the testing version. This was at the same time as I dealt with the latest update of Ren'py. Thanks to the help of Fredricton3D, I was able to remove the Discord Integration entirely, which was part of the problem. Now we should be back in business.
My experience dealing with computer issues is to google it and find a forum, but there were several issues that weren't easy, so thanks to everyone who helped out in various ways.
Overall, I've wrestled with this release quite a bit. I stated this would be the last update for the Broken Watch Branch, so I tried my best to complete it all in one shot. This took away my ability to call the update "good enough" after a certain amount of content and made my estimates for completion far worse than usual.
This resulted in me stating "the game should be ready in a couple of weeks" several times over the course of several months, only to find that it wasn't anywhere as close to being finished as I'd hoped.
New Year's Eve I posted that I would release whatever I had done to get the game out before 2022. I had six hours to get the game running on time, but when that time ended the game still had too many errors to release, so I missed that cutoff. Next, I said, "well, that deadline has passed, I'd better fix a few more things..."
And this is the repeated story of this whole damn update. One delay after the next, with me grinding my teeth each time I've had to give bad news. So here is the update, still not finished fully. But at the expense of putting out an unfinished update, I just wanted to get something out for you guys. It's been too long since the last update.
For me, 2022 represents a chance at earning back my reputation for being productive and managing to keep expectations. The Broken Watch Branch took far longer than I'd ever hoped, and each update became longer than that last. I'm very excited to get back to everything else, and I'm going to do my best to get back to putting out content faster.
You have been super patient with me as I struggled with this one. It's been months longer than I'd ever hoped, and I can't thank you enough for sticking through it with me.
Still, thank you!
FireWalkWithMe23
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