Hello peeps, how’s it going in this fine morning/afternoon/evening? As you can expect, I’ve been taking things a bit easier since the new update’s first release last Friday, so I haven’t much to show. But that doesn’t mean I have been doing nothing.
Overall, the new update’s been generally well received, so I’m quite happy about that. With most of the maps done, the next one should come out faster than Update 17, which will conclude the beach episode before everyone leaves the white sand and the crystal-clear water behind for the paved roads of the capital.
I initially wanted to take some time off myself since I didn’t get any during Christmas, but I learned that one of the main artists is going to be taking his own vacation for one to two months from the 16th of this month, and since he’s a pretty talented and reliable dude, I’ve decided to start working right away to try and plan out the entire new update + the scenes first so I can commission as much stuff as possible from him before he leaves. I’ve already got one scene entirely commissioned and written the rough script for the beginning of Update 18.
I’ll be taking a few days off later on so I can finally finish that Steam release that I’ve been working on for over a year now and to take care of the irl stuff I’ve been neglecting lately. Also, because I kind of need it. I haven’t had that many days off in the past 12 months, but thankfully I like what I do, so it’s not that bad : ) It won’t be long, really. A week at most.
PS: the screenshot is a maze map I made a while ago for Update 17, but I ended up forgetting about it and it was left unused. I want to make use of it in the next update, although I’m still looking for ideas. If you have any, let me know ; )
That’s it for this week! See y’all next Monday. Or rather, next Wednesday for the release of the 5$ version of the new update.
Thank you for reading, and have a wonderful week!
N_taii
N_taii
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