XaiJu
N_taii
N_taii

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Why the updates have been taking longer lately + about the next update

~Long read ahead, get a coffee or some snack before you start~

Hello everyone !

For those who’ve played the new update, how have you been liking it so far?

So no PoL for this week because I’ve got nothing to say on HC3. I haven’t started working on the new update yet, as I’m taking a little bit of time off. I’ll go back to working very soon though.

Instead, I’I’ll be taking this opportunity to explain why the updates have been taking longer lately. Back in the day, I could release one every 30 days. Now it can take up to six weeks. Long story short, it requires more work than before. Nothing too extraordinary, but more details below (skip till after the "---" if you're not interested).

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Personally, I don’t think I’ve been working less than before, but that’s easy to say when no one can verify. On the contrary, ever since I came to Japan, I’ve had more time to dedicate to the game, so I might be working more than I used to a year ago.

So, why are the updates taking more time? Well, basically, the length and overall complexity of each update has been slowly going up.

1) I’ve been taking a lot of feedback from players, and I try my best to incorporate it within the game, which means the amount of stuff that I try to add in each new update grows exponentially. It could be some more depth in the story-telling part, a few gameplay improvements, or more complexity in the visuals department. The thing is, if I add it in one update, I’ll try to add it in all subsequent updates, which means more and more work as time passes.

For example, you might have noticed the freeroam events getting more and more complex over the last few updates, to the point of turning into mini-scenes? Well, since people liked those, I plan on keep rolling with this concept, but it obviously takes more time to implement.

2) As I try to implement new ideas and expand on already existing ones to spice things up, restricting myself only to the already existing maps is often impossible, which means I need to make new maps. It’s been especially true in the last two updates.

Back during HC2, I used to make those maps in the built-in map editor, but now they’re made by hand in GIMP/Photoshop to make them look better and more “organic”, which is a lot more time-consuming.

3) Recently, for some reason, I always try to go one update = one quest, except that, similar to point (1), they’ve been growing in size and length a lot.

To explain it with numbers, I need to do a bit of explaining on how RPGMaker works. RPGMaker uses a system called “switches”, which could fulfill a lot of functions, like trigger an event or a scene, make a freeroam event or a character appear, change the speed of an animation, or even a character’s expression. About a year ago, one update took around 300 switches to make. Update 14’s quest took ~590 in total.

4) Visuals have improved. A lot. I don’t mean the new character design, but simply that I’ve been commissioning 2 artists (sometimes up to 5 at a time during busy periods) to either make custom animations or standalone sprites constantly lately, while back in the days I commissioned one artist from time to time when I needed an extra animation. You’d be forgiven to think that it should make development faster, but it’s the contrary actually.

For each artist I commission, I need to write a detailed explanation + scour the internet for references, or make them myself with stick figures. It’s a lot longer than just sticking a character’s head onto a bald animation like I used to before ; )

There, that’s about all I had to say. Please, don’t think of this as a rant or anything, because it’s not. I barely had anyone complain about the extra time it took for the new updates honestly. All I wanted was to keep you guys in the loop and up-to-date on what’s going on and how I develop the game you’re enjoying.

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About the upcoming update:

I was hesitating on whether I should make the next update about the main quest or make it about Haylen. I wanted to make a poll and ask you guys, but I’ve decided to go with Haylen for Update 15 instead.

I know this will rub some people the wrong way, and I’m sorry, but I thought this was the best way to go about it. I don’t want to focus too much on the main quest and then have to add a bunch of side-quests before the endings to make up for how far behind the side-girls are. I might try to make Haylen’s quest shorter so I can squeeze the beginning of the new main quest in Update 15 as well, we’ll see.

Thank you for reading, and have a wonderful week!

N_Taii

PS: the new update will be released for the Grunt Tier on Thursday : )

Comments

Is it really that not surprising why it’s longer. From HC1 to HC3 u evolve since then dude no complaining on my end

Nevermore_Tomo1

Making all the girls part of the main story makes more sense. Like you said, people usually play all the girls stories anyway and if the restriction of skipping a character is gone then the main story can have the characters mixed more. Sounds like an improvement!

TSP

Tbh, I'm not even sure there will be side-girls in the next HC4. I'm considering lumping them all together as "main girls" within the main storyline but sometimes give them their own personal quests, just so I can make them interact with each other more and not have to worry about how much progress people have made with one side-girl or another. Everyone is pretty much already doing the side content for Lily and Haylen anyway in HC3 anyway, even if it's skippable.

N_taii

I'm not sure what the "main task" is, but I'd like to believe it still takes priority^^

N_taii

Yo bro love your works as you know keep being amazing. Please know we all care for your vision so if it takes long so what. You are also massively open about what is going on so don’t sweat it too much.

Abuus

Don't worry! Take the time you need to rest well, your job is one of the best. And my favorite character is Haylen without a doubt. In addition, you always notify your followers of the status of updates and your plans and you do not disappear like other creators for months.

Gonzalo Gonzhu

There's obviously some aspects of your games that I care about more so than others. But I'm not gonna try & tell you what you should or should not focus on. You keep doing what you think is best for your work & I'll be here to consume the content

Kazuma saitama

I also find the content with Rose and Van Duke very interesting

N3xT

I think your work is really great, every update and every game is a masterpiece. Big compliment from me. PS: I'm a big fan

N3xT

No worries! Take you time, your work is awesome! I'm also happy for Haylen content! I love her and Jayzon a lot!<3

Lady Aelora Vaelius

I've always appreciated the frequent reports, some creators I follow I get little more than radio-silence for literal months. I've also noticed an uptick in the quality of the sprite animations in recent updates, whoever you're hiring is improving their craft it would seem! As for Haylen - speaking for myself of course - I would be quite happy to have fewer twists and turns, new locations etc. in her quest if it means a greater focus on the corruption aspect of her story for now. Maybe have more situations where Leto can find her during the week, and updating the sub / side characters in town. The last update was indeed enjoyable on reflection.

Grayd

6 weeks per update is still impressive for the amount of play time we get. The weekly PoLs are enough to know where you've been putting the time so I don't see any reason to complain. I'll be interested in how you handle updates for the next big project, especially if you move over to the bigger sprites. I wouldn't even mind 8 weeks of development time but if that happens the way side girls are handled will need to change since 4 months per main story is pushing it. I guess we will get to that road when we come to it but I'm happy with how things have been going. The next update being Haylen is also something I'm happy with. Up the MILFS!

TSP

To be honest I'm happy with the wait times because you atleast send the weekly updates. For the updates maybe you could have a pattern of first six weeks = main quest part one, second six weeks is main quest part two, thors six weeks Hayle or lily and the fourth six weeks is the opposite. A pattern like that would seem fine to me. Also thanks for adding in updates to the two of the side stories. Hopefully theirll be more (when time allows obviously)

person321

The reason you don’t get many complaints about the longer time between updates is because you keep delivering quality content. Anyone can see how much more complex your games have become overtime. The first game is amazing but almost feels like a proof of concept when compared to this one. Just keep up the great work.

Mr. V

Quality first, your efforts are well received and appreciated by everyone. Sufficient time to complete the work. I still hope that the main task takes priority.

rpl262


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