What is up, citizens of the world, it's ya boy, N_Taii!...
If you haven't died from the cringe yet, you might be interested in what I have to show in this PoL.
HC3's Story: Since I'm almost in the story development phase, I've been thinking quite hard about the prologue. I initially intended to introduce each of HC3's four heroines one by one, with one whole segment dedicated to each one.
However, I feel this would make the prologue drag on for too long, so I've been working on modifying the story slightly to have them all meet at some point and not only develop their personality and relationship with the MC at the same time, but make it feel more organic, as if all the characters knew each other and weren't simply tied to the story solely through their relationship with the MC.
Also, I've been thinking of ways to insert sexual content within the beginning of the story. Since, for obvious reasons, I can't do it with the main and side characters too early in the game (except for some light content), I'll have to rely on extra characters for that. Fortunately, contrary to HC2, I now have an entire city to work with, and the possibilities for extra characters are endless. This isn't to say I'll be adding new characters every 5 seconds, but it would be a shame to not exploit the potential of HC3's settings.
(I don't know about you, but I love maids, so expect maid-related content. This is non-negotiable^^)
HC3's Map: Completely and entirely done! It took a bit longer than expected, because I went and made some of the windows bigger, so it would be easier to see what's happening behind them (wink wink).
Now, all maps are ready, night and day, sound design is done with soundtracks depending on the map and time of day, same for ambience sounds. I've added some animations here and there, like falling leaves and fireflies, to make it prettier. I'm particularly happy with the night maps (example in lower left corner, but it looks far better in game with animations and all).
HC3's Gameplay: Lots of QoL changes. The map being bigger and more difficult to navigate than in HC2, I've added a simple fast travel option (upper left corner). I wanted to make it more fancy, but decided that simple is best in this case.
As you can see in the upper right corner, I've made a character profile menu. I've struggled with it since this morning, but I've managed to make something half-decent. It can be accessed via the in-game menu, displays some basic information about the game's main and side heroines, and will probably contain(depending on Patreon funding) a few CG variations depending on the girls' corruption stage. It still needs some work, like removing the white background as well as switching the rough full-body portraits with finished ones, but at least it works as intended.
Last but not least, HC3 has an in-game save function to not only save, but also load and delete without having to go back to the main menu! It also display some basic info on the bottom. That should make everyone's experience more agreeable.
(Ignore the portraits and names displayed, they're just generic NPC that RPGM generates automatically.)
That's about it for for this week! Hope you liked what I wrote : )
In any case, a warm thank you for reading through that, and have a wonderful week!
N_Taii
N_taii
2022-09-18 14:09:44 +0000 UTCcicerosensei
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