Ahoy mates, it's me again! And I brought the usual Monday PoL post! I want to give you a bit of a summary on what I've been doing during the past week. I'll be usingl the same structure as last week, if you don't mind. : )
HC3's Story: Not started yet, but as I am developing other aspects of the game, I keep coming up with new ideas and throwing away old ones. At first, I wanted to do a relatively short sequence with the MC and the female characters as children in order to not bore players. However, I felt it was important I really show how they all got to know each other, in order to really cement their relationship in the player's mind, and showcase each and everyone's personality. Not doing it would be detrimental to the rest of the story. Above, you can see a comparison between the adult and kid version of the characters (4th one, the priestess, won't change).
HC3's Map: I've had to deal with what was probably the most challenging part of the map: the sea. There's a small portion south of the map where the player can walk on a wooden dock above the shallow part of the sea. Quite frankly, adding the docks, the sea bed, the fish and the shadows, all on different levels, and making it all work was extremely time-consuming. But I like how it turned out. There are some more elements I added, like a big casern buidling in the city, but I won't talk too much about it. I might release another test build next week, for those wishing to see the finished parts of the map for themselves.
HC3's Art: All portraits are done, and now I'll be comissioning the game's banner. But quite frankly, I'm not sure what the banner should look like. The only thing I can think about is something along the lines of HC2, with the female characters in a line and some kind of shadow in the background. If you guys have any idea on what the banner should look like, I'd be more than happy to hear it.
As for pixel sprites, I have new new expressions, new outfits, the king and queen are done, the children as well, but there is quite a lot left to do. For example, I wouldn't say no to a few dwarves here and there.
HC3's Gameplay: I've suffered quite the setback with Triple Trident. Something had bugged me since I started making the cards, so I went and checked FF14's Triple Triad (the card game Triple Trident is based on), and I realized the difficulty curve of my game increased far too fast, and with that the rarity of the cards the player would earn. Not even halfway through the 24 opponents HC3 will have, the player already had a full deck of 3 and 4 stars(out of 5 stars). Since I want the higher tier cards to feel more rare and powerful, I went and redid all the cards I had done so far, so several of hours of work spent to drastically reduce the cards' overall strength. It is done now, and I am in the process of testing everything to make sure the matches aren't impossible to win.
HC3's Miscellanous: One voice actress already delivered her background sounds, and I'm just waiting on the 3 others.
That's it for this week! A huge thanks for sticking with me, I really appreciate it : )
Thank you for reading, and have a wonderful week!
N_Taii
Hokagine
2022-02-19 23:29:25 +0000 UTCN_taii
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