This will be a petty important post explaining some ideas I have about my future game As such, I made it accessible to the public.
Hello guys and gals, and welcome for another PoL Monday post!
After the one I made last Tuesday, I wanted to write something a bit more positive and introduce what's to come in the future.
About my last message
First, I wanted to clear up a possible misunderstanding about what I wrote in my last post:
"[P]utting my Patron-only content on other platforms [...] mean[s] less motivation for the developer, less content, less features and less quality down the line."
This doesn't mean I will hold the game hostage depending on the amount of pledge I'm getting. Not at all. No matter what happens, I'll work as hard as I do now.
However, my goal is to create a game that would feel more and more polished without burning myself out in the process. For that, I want to commission more people. However, the amount of commissions I can order depends on the amount of money I can invest in the game : ) So the "less features, etc..." doesn't refer to what I'm doing now, but about the projects I have for the future. Read it as some sort as "not being able to implement as many new features as I'd like in my future games".
Talking about features, I'd like to highlight some new ones I have thought about for quite some time now:
Initially, I wanted to make it a far bigger game than anything I've done so far: open-world, new types of characters, races, and new bodytypes (an ogress, a gnome, etc...), crafting system, combat with customizable skills, a big main story with several side-quests introducing new side characters as well as some recurring characters seen in HC1 and HC2, etc... (all the while keeping the pillars of the Henteria Chronicles series, NTR, pixel art, and RPG Maker engine).
I wrote almost 2 pages on Word to show you guys the concept before realising how big this would be, and that I probably wasn't ready for something as huge as this.
Which is why I've been thinking about making HC3 into some kind of "transition game". I want to make it less of a walking simulator, and more of a RPG.
Here are two features I'd like to add:
1) Combat : I don't want to make it overly complicated, but enjoyable enough. For that, I want to have some level of customization. One of my biggest let down from playing other RPGMaker games is how quickly skills become useless.
Each character (3 in total) would be specialized either in INT, STR, or AGI. They would level up normally, and with each level they would get a certain amount of "skill points". With said skill points, they could either get new skills, or upgrade the one they already have.
An example: Let's say there is a skill called "shield bash". Pretty common one. Unupgraded, it would do X amount of damage, and that's it. Then, as the players garners skill points, they would be able to choose either the skill to a) hit all ennemies for the same amount of damage, b) do more single target damage, c) have a X chance of stunning the ennemy.
Another example: base healing skill, upgraded to either a)heal all allies, b)heal basic status aliments, c)heal one ally for a greater amount.
There would be like 10 unlockable skills for each character, all with their own customization options, to allow for more freedom based on playstyle.
Players would only be able to choose one upgrade per skill, with an option to reset them afterwards.
As for the mobs, you would have random encounter on some maps (I would make sure to not put too much of them, as I know they can get pretty annoying in the long run), and some bosses here and there.
For those who dislike combat, I would implement a secret NPC that, when spoken to, gives the player completely overpowered armor and weapons, so you can cheese through every fight.
2) Triple Triad style card game: Have you heard of Triple Triad, the card game for Final Fantasy 8? If you haven't, please google it to know more. I used to play the tabletop version with my cousin as a kid, and I found it so fun despite being so simple, so I want to bring it into this game.
There is already a Triple Triad mod for RPG Maker MV (the engine I currently use for HC2) that works pretty well. All I would need is to commission some new graphics to make new cards of the main characters of HC3, and there you have it, a new mini-game!
Challenge some people on the map, get new, more powerful cards, and unlock new opponents as the story progresses : )
--There it is, it's all I wanted to introduce for now. I'd be glad to answer your questions, as long as they don't warrant a huge, multi-layered reply^^ I also wanted to introduce those features beforheand, because if I see the community is against them, I won't implement them.--
PS: I understand there are a lot of missing infos and unclear stuff. Everything isn't completely clear for me either. I just wanted to put that out there, and drop some more infos in the future: )
N_taii
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