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Proof of Life #52: About Henteria Chronicles 3

This will be a petty important post explaining some ideas I have about my future game As such, I made it accessible to the public.

Hello guys and gals, and welcome for another PoL Monday post!

After the one I made last Tuesday, I wanted to write something a bit more positive and introduce what's to come in the future.

About my last message

First, I wanted to clear up a possible misunderstanding about what I wrote in my last post: 

"[P]utting my Patron-only content on other platforms [...] mean[s] less motivation for the developer, less content, less features and less quality down the line."

This doesn't mean I will hold the game hostage depending on the amount of pledge I'm getting. Not at all. No matter what happens, I'll work as hard as I do now. 

However, my goal is to create a game that would feel more and more polished without burning myself out in the process. For that, I want to commission more people. However, the amount of commissions I can order depends on the amount of money I can invest in the game : ) So the "less features, etc..." doesn't refer to what I'm doing now, but about the projects I have for the future. Read it as some sort as "not being able to implement as many new features as I'd like in my future games".

Talking about features, I'd like to highlight some new ones I have thought about for quite some time now:

About my next game, HC3

Initially, I wanted to make it a far bigger game than anything I've done so far: open-world, new types of characters, races, and new bodytypes (an ogress, a gnome, etc...), crafting system, combat with customizable skills, a big main story with several side-quests introducing new side characters as well as some recurring characters seen in HC1 and HC2, etc... (all the while keeping the pillars of the Henteria Chronicles series, NTR, pixel art, and RPG Maker engine).

I wrote almost 2 pages on Word to show you guys the concept before realising how big this would be, and that I probably wasn't ready for something as huge as this.

Which is why I've been thinking about making HC3 into some kind of "transition game". I want to make it less of a walking simulator, and more of a RPG.

Here are two features I'd like to add: 

1) Combat : I don't want to make it overly complicated, but enjoyable enough. For that, I want to have some level of customization. One of my biggest let down from playing other RPGMaker games is how quickly skills become useless.

Each character (3 in total) would be specialized either in INT, STR, or AGI. They would level up normally, and with each level they would get a certain amount of "skill points". With said skill points, they could either get new skills, or upgrade the one they already have.

An example: Let's say there is a skill called "shield bash". Pretty common one. Unupgraded, it would do X amount of damage, and that's it. Then, as the players garners skill points, they would be able to choose either the skill to a) hit all ennemies for the same amount of damage, b) do more single target damage, c) have a X chance of stunning the ennemy.

Another example: base healing skill, upgraded to either a)heal all allies, b)heal basic status aliments, c)heal one ally for a greater amount.

There would be like 10 unlockable skills for each character, all with their own customization options, to allow for more freedom based on playstyle.

Players would only be able to choose one upgrade per skill, with an option to reset them afterwards.

As for the mobs, you would have random encounter on some maps (I would make sure to not put too much of them, as I know they can get pretty annoying in the long run), and some bosses here and there.

For those who dislike combat, I would implement a secret NPC that, when spoken to, gives the player completely overpowered armor and weapons, so you can cheese through every fight.

2) Triple Triad style card game: Have you heard of Triple Triad, the card game for Final Fantasy 8? If you haven't, please google it to know more. I used to play the tabletop version with my cousin as a kid, and I found it so fun despite being so simple, so I want to bring it into this game.

There is already a Triple Triad mod for RPG Maker MV (the engine I currently use for HC2) that works pretty well. All I would need is to commission some new graphics to make new cards of the main characters of HC3, and there you have it, a new mini-game!

Challenge some people on the map, get new, more powerful cards, and unlock new opponents as the story progresses : )

--There it is, it's all I wanted to introduce for now. I'd be glad to answer your questions, as long as they don't warrant a huge, multi-layered reply^^ I also wanted to introduce those features beforheand, because if I see the community is against them, I won't implement them.--

PS: I understand there are a lot of missing infos and unclear stuff. Everything isn't completely clear for me either. I just wanted to put that out there, and drop some more infos in the future: )

Proof of Life #52: About Henteria Chronicles 3

Comments

Well, this was written a long time ago, and I have decided to drop the combat system for now (a lot of other things on my plate that will take priority). The outfit change will be there though, don't worry : ) I still need to finish HC2 before the 3rd one comes out^^

N_taii

Idk why people are having an issue with the combat idea. I think you should add outfit changes though. I like women with multiple outfits in H-Games.

SlimeDragon_Steve

I CAN'T WAIT! I'll be sure to download the first month it drops!

SlimeDragon_Steve

Regardless of overpowered gear, I find the transition to battle screen and all the usual RPGMaker/TurnBasedRPG stuff kills the flow and just irks me at this point. I think the inclusion of battle will undercut everything else you do, at least for me.

J

As others have said, combat may become cumbersome. I do have sligtly another idea though in regards to stats. Instead of making the stats tied to combat you coud tie the stats to a kind of progression system where the mc or the lady characters he meet have higher chanche to get sex or increased lewdness the higher charm he/she has or something. Just have to watch out that it doesnt turn into a huge grindfest.

Amaranth

Guess that is why they are called Breast Mafia haha. I really envy being able to read japanese... so many great games are gated for me. I actually tried learning it, but quit after learning all the alphabets and starting kanji. The mountain was just way too steep heh.

Kul Man

Fortunately, I can read Japanese due to a few years spent living in the country and over a decade learning the language, so I don't really have to rely on translation. I don't really remember the combat, just the huge sprite of the girl where a single one of her boob was bigger than your average NPC^^

N_taii

Yeah it does get very samey. Also does not help that most of them are MTLed, but I think Sana has a complete-ish translation floating around somewhere. But none of those games made me connected to any character, so it ends up being less of NTR and more just plain corruption (a very abrupt one at that). I just remember the combat lewding sticking out.

Kul Man

Yeah, no problem^^ I remember playing several games by the same maker as Sana, most with the same premise. But I always got stuck half-way through without knowing what to do and I never finished any of them.

N_taii

Well I hope NTaii is fine with me mentioning other games here, but it was Sana from breast mafia. It is very much more just plain nukige. Henteria is much better by bulding up characters etc.

Kul Man

Oh, so there is actually a game like with this mechanic you described, I'm kinda new with the NTR RPG games I started with Summer Shattering, and It was incredible even without battles... so Idk a lot of games, could you tell me the full title, Sana something?, like I said the mechanic sounds intersting, it would be awesome to try it, and not just try to imagine it :3

BlarghFlowers

Quite frankly, I don't know whether I could add lewd pixel animations. Maybe it could be done, which would add another layer to the combat system. This is an option that could be explored.

N_taii

Thank you for the kind words : ) I'll do my best so those that don't enjoy combat won't be bothered by it throughout the game. So, yeah, most likely a switch to turn off random encounters and gear that'll let you one-shot every boss that stands in your way. Also, getting exp by doing other side quests outside of combat is a good idea : ) As for the mini-games, you'll have noticed that I added a skip option or a way to complete them more easily further into the game, so it shouldn't be as annoying now^^ Again, thanks for the feedback : D

N_taii

Yeah, it has been done before. In Sana for example, but that used cg. With oversaturation of rpgmaker porn games, I almost cannot imagine a fun rpgmaker combat without any lewd mechanics.

Kul Man

oh, yeah I misunderstood, hahaha, I related it with those games where the heroine gets undressed based on the HP and if you lose there is a sex scene, but all your comment actually was about the last part, "blowjob behind MC back while he figths", I read that part and I tought it was an interesting idea, but... I couldn't picture it in actual battle... battle can be shorts, fight menu + dialogue would cover a lot of screen, lewd sounds overlaping with battle ones... but Intresting indeed

BlarghFlowers

No, I think you misunderstood me. She would do that stuff voluntarily after being corrupted. Perhaps it would start with kisses on lower corruption, progressing further. And the one doing the NTR would not be the enemy, but one of the party members. But I think that rpgmaker is probably very limited in this regard.

Kul Man

totallly agree with this cool man, about the story teller and about sex part in or after losing a battle... but I tend to relate that kind of setup more with RAPE than NTR And in my case, It's not what I'm looking for...

BlarghFlowers

I also feel that combat can be cumbersome. You are a great story teller and do not need the crutch of combat. Only good way to use combat is to somehow incorporate NTR into it (i.e. Sana where she would get lewded during combat, but you kinda need cg for that. Do not know if it is possible to have the pixel animations on during combat... i.e. blowjob behind mcs back while he fights).

Kul Man

I recently played HC1 and HC2, both had its flaws and bugs, but I really loved them, about the story in the second one, you actually made me cry two times with story events, hahahaha, and I totally loved the Solana side event! SO GOOD! Well, about the current post I have played NTR RPG with actual battles, but to me imho, It really doesn't add anything, it feels more like a waste of time, In those cases I usually cheat, but even with cheats the random battles are so annoying... But If you really want to add battles, like you mentioned before, maybe you really should consider a switch to disable randoms, and give the facility to level up without battle, there were RPGs where you and/or your party level up by doing sidequests/events instead battles, or maybe just put Boss Battles that no require grinding. Idk about the RPG Maker engine limitations but how about maybe implement something like mini games boss battles kinda like undertale, but even if you choose mini games, I would suggest a way to skip the mini-game, sometimes it's just not funny or could be frustrating, (In the HC2 I was frustrated with the event about cornering the carbuncle with the rocks), there is this game called "summer memories" where the character growth it's totally based on minigames, but It gives you a form to skip these and make you won automatically, I'm just suggesting stuff cause I would prefer not to be forced to play something that I don't think it's necesary like grind money or exp by battles. And without battles a skills and stats became useless, and to be honest, even if you mentioned "After you're...hmmm...done fapping, you still have some non-sexual content to look forward to", I'm not looking forward for combats, What I look forward into NTR RPG are the story and scenes with discreet sex with SFX and moans, that make my imagination go wild. In your cases in the three games that I played, I really liked the actual story and the H events! But, well, whatever works for you, whataver you do, probably I will play it... hahahahaha ):

BlarghFlowers

Thank you for the feedback! Please look at my comment somewhere in this comment section for more details : )

N_taii

Thank you for the feedback! Please look at my comment somewhere in this comment section for more details : ) Also, comparing me to Eushully might set the bar a bit high, I'm afraid. I don't think I'll ever get to something as detailed and thought out as their games.^^

N_taii

Thank you for the feedback! Please look at my comment somewhere in this comment section for more details : )

N_taii

Thank you for the feedback! Please look at my comment somewhere in this comment section for more details : )

N_taii

Thank you for the feedback! Please look at my comment in here for more details : )

N_taii

Thank you for the feedback! Please look at my comment somewhere in this comment section for more details : ) Also, I've pulled a few hair off my head playing blitzball. The mechanics can get quite annoying at times^^

N_taii

Thank you for the feedback! Please look at my comment somewhere in this comment section for more details : )

N_taii

Thank you for the feedback! Please look at my comment somewhere in this comment section for more details : )

N_taii

Hello everyone! I'm writing this comment to answer some comments and add some clarifications. About combat: to be completely honest, I did not expect an over-enthusiastic response to it, because the games I've made so far involved not content at all, so the combat-loving crowd did not keep watch on this page. Still, I think the criticisim is completely valid. I, for one, like a little combat in my RPG Maker adult game. After you're...hmmm...done fapping, you still have some non-sexual content to look forward to. About the balance issues, I have the chance to be on Patreon, where I can release content monthly and get feedback to improve the quality. I made mistakes for HC1, same for HC2, and I wil make mistakes again for HC3, unfrotunately. That's why I'm counting on you guys to help me out with your opinions : ) Still, I will look into adding a switch to turn random encounters On/Off (just like with the portraits for HC2). Along with the overpowered gear for the possible boss that should get the job done in a few seconds, it shouldn't be too bothering for people not wanting to experience combat. About Triple Triad: For people afraid that would represent too much work, don't worry. I've tested the already exisiting mod, and it is pretty complete. I can set up the personality of the AI opponent, as well as decide their starting cards. Some base cards already exist as well. All in all, I'd like to add a few graphics for new cards, and figure out how to implement the mod into the game. That's it : ) @Tpogs: Unfortunately, I wasn't planning on adding her in HC3 (since I decided to go for a smaller game). But you never know, maybe as a brief side char? Or as a boss with some scenes of her own? We'll see : )

N_taii

I agree with "The Wanderer". I don't want to be stuck in a "grind", even with over-powered gear. I also like the format where the other guy in the group is the more "powerful" fighter and the main character is much lower in power scale. Also, maybe add 1 feature at a time, so you don't get over-loaded with too much at once! Happy to support continued games. :) All that said, loving the latest update!

snajones

I like the idea but I rarely see any adult RPG's do it properly. The hard part is balancing the "grind" as people call it with the story. If the player has to fight through a 20 minute cave for a 1 minute scene you're gonna lose them.

TheWanderer

OMG Triple Triad might just be the most addictive mini-game in Final Fantasy, except for maybe Blitzball. Would be awesome to see that implemented in the next game

demonicfang

To be honest, It's not my cup of tea. I play these games for the story, and in this case i also play it for the kinks and the pixel art. Whenever a game of this kind has battle, i'll just cheat the stats to get it over one time earlier and get to the juicy part. Personally, i see it as more time/money spent on stuff i dont care about, but this is YOUR game/s so their direction is obviously your choice.

luna ares

Neat. Ogress is love. Combat can be good or bad. Pacing is key.

tpogs

Some interesting ideas but I have to say any combat is a huge turn off for me, I play these types of games for the story not for the gameplay. Combat in rpgmaker games comes down to two types: useless grind to pad run time or "plot" battles that give the illusion of importance, both of these don't add anything that couldn't be told better through dialogue and basic sprite work. We didn't need to play as Noah and lose against the monsters in the forest, only to then play as Celis and win the battle afterwards, you were able to portray the entire encounter perfectly just through storytelling. Just my two cents.

Orion9137

personal opinion, combat should be optional. make an option to turn on/off combat so both people whom loath combat in h games and people whom enjoy it can both coexist. Also combat needs to be REALLY good to not be tedious. As an example, I had 70h+ on God Catching Alchemy Meister before I considered myself to have cleared the game. If the combat and variety would have been bad, I wouldn't have invested even a 10th of the time. Meanwhile if you have anything from a bad to mediocre combat system, there is nothing more tedious that spam grind thuh a game system that adds nothing to the story.

xerance

I like the idea of Triple Triad style card game. I played Legend of Queen Opala long time ago, it has a trading card game in it, with lewd illustrations & stuff. I was pretty nice, the lewd stuff made the player do the mini game (i'm not telling you to do this or whatever, just talking about LOQO). I have the same perspective on combat in RPG Maker games. Something hard to do too, is the balancing, it's usally either too hard, or too grindy. Can't blame the maker, it's a hard thing to do. I'm looking forward your next work/project :D

Kono


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