XaiJu
N_taii
N_taii

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Update 3 (Public version fix1) is finally here!

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Hello everyone!

It’s finally here! Update 3 is finally here!

Find the changelog here: https://www.patreon.com/posts/43739889

As I mentioned somewhere in a PoL post, I put more focus into side-quests this time, and the NTR/corruption has started for every character. Thus, there should be more H scenes from now on.

Some scenes are split into smaller parts. Tell me what you thought about it: are several smaller scenes spread over the course of a quest okay, or would you rather have one bigger scene?

Also, the side quest board will highlight 3 types of info: when to find the quest, what are the triggers needed for it to show up, and whether the quest has been already completed or failed (if neither, no related info will appear). As for the description board, all the main girls have been implemented, and their description might change depending on your story progression.

Since there are new features, I’m foreseeing some bug happening despite all the testing I have done, as well as several typos left in the game. Please do report those to me if you feel like it, either through personal message or in the comment section. I’ll be forever grateful : )

Thanks you for reading, and I hope you’ll enjoy yourself! : )

N_Taii

fix1(10.11.20):fixed a bug where an NPC sprite would be invisible during quest 20, and the MC being called "Casio" during quest 23

Update 3 (Public version fix1) is finally here!

Comments

Personally I really liked the split scenes.

Kul Man

Lol, I went through the scenario again to try replicate it, but it worked as you said it should. Weird. It does work, sorry about that! :-)

Juninpachi

I've got to say, I have no idea what caused your bug. There are no trigger that should overwrite the arrow, so it should never disappear. Unless you've been transported in the wrong part of the house (there are several versions of the same corridor). Once again, this should never happen, because exiting the labo should put you exactly in the right place. So the only thing I can think about is that there was a bug with RPGMaker itself, and I can't do anything to solve that, sorry^^ This might be hard to answer, but do you remember if, when you were in the house's corridor, did you see any other rooms, or was it just the corridor? If you don't remember, it's completely fine : )

N_taii

Thanks! They might be slightly hard to see, as I used the light variations like cum in hair or pubic hair by the corner of the mouth, which aren't easily spottable if you're just reading through the text. I've just received new edits which are more easily noticeable. Hopefully those will make more difference^^

N_taii

Thank you. I'll look into it when I can : )

N_taii

Great update! There's quite a bit of clipping now, in and around some of the events. Got a small bug for you -- on Quest 23 after talking to Belanor in his laboratory, there are no exit arrows / events to exit is house. Luckily, it was able to be fixed by entering and exiting the room with all the plants in it, so I didn't get stuck.

Juninpachi

Minor stuff aside, good update. Status board seems to work as intended, text descriptions of characters are good and would make it easy to pick back up on future updates. I was looking out for the portrait variations mentioned but I didn't quite see them. I might be blind. All in all, good stuff.

J

Minor bits for the walkthrough: Quest 25's description does not specify that it's main quest 22 that needs to be done. Quest 22 says Soldath morning to start, but I was able to start in on Lundath.

J

The lead up to, and completion of, the segment with the doll on the cliff, there's supposed to be three children as far as I recall. Two blocking the exit, one to talk to to progress. One of the two blocking the exit isn't shown until after they move out of the way.

J

Dammit, I knew I would make this mistake at some point. I keep writing Casio when it should be Noah. This one slipped through it would seem^^ About the child sprite, I figured it out. I 'll fix it when I can. It should be soon : ) Thanks!

N_taii

Thank you! Could you please be a bit more precise? Does the sprite disappear when it's supposed to be there?

N_taii

Quest 23 has you called Casio when you're being prompted to leave.

J

Quest 20 has one of the three child sprites loading inconsistently in this update. The pink haired one I believe.

J


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